- Joined
- Jul 5, 2014
- Messages
- 551
I made a skill called Giant Slayer that's meant to counter heavy unit (750+ HP). The base damage is just 75+25/level however, it deals bonus damage based on the target's HP. There's an even higher scaling bonus for 1500+ HP units. Right now, it's being set to 10%+5/level up to level 4. Of course, the more HP the unit has, the more damage it receives but calculating with a 800 HP unit, the damage increase is 40+the flat 25 which seems measly. Does the scaling potential makes it a good skill or is it underpowered?