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Under or overpowered?

Level 12
Joined
Jul 5, 2014
Messages
551
I made a skill called Giant Slayer that's meant to counter heavy unit (750+ HP). The base damage is just 75+25/level however, it deals bonus damage based on the target's HP. There's an even higher scaling bonus for 1500+ HP units. Right now, it's being set to 10%+5/level up to level 4. Of course, the more HP the unit has, the more damage it receives but calculating with a 800 HP unit, the damage increase is 40+the flat 25 which seems measly. Does the scaling potential makes it a good skill or is it underpowered?
 
Level 12
Joined
Jul 5, 2014
Messages
551
under and overpowered only make sense given the context. without any information about the rest of your map and abilities it's impossible to answer this question...
It's an RPG map with 15 levels. Somewhat comparable to the Rexxar campaign. The alternative pick for this spell slot is a lesser starfall, doing 40/60/80/100 damage/second for 3 seconds to nearby units.
 
Level 11
Joined
Aug 24, 2022
Messages
434
Well, I agree with Chesire... It is hard to know what is powerful and what isn't without knowing more about the project. In my project, I have an ability that deals 8.500 damage on its last level. Is it a basic spell, or an ultimate? Is it strong, or weak?

EDIT: A great thing to help you balance things, is to use Google Sheets or something equal. You can automate calculations, and so, you just change base value and the sheet does the job for you.

It's an RPG map with 15 levels. Somewhat comparable to the Rexxar campaign. The alternative pick for this spell slot is a lesser starfall, doing 40/60/80/100 damage/second for 3 seconds to nearby units.
For the Starfall ability, an idea: You can remove the "channeling" part from it, if it looks interesting for your project idea. Just trigger a dummy and make it channel the ability for you.
 
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