kek dammit void didn't respond... I was jabbing at him :> - I was using a set of criteria (in my head) on overwater terrains
Okay, real criticism: it's good and very underwatery. HOWEVER it does have bad bits ie. the placement of the weeds that don't really look like underwater, is a tad too much, I can count about thirty in a few seconds :<. (and they look pretty much exactly the same.) The rocks etc are good, but then the stretched texture sort of kills it at bits, and there's a part of the terrain where you haven't lowered the light into the ground properly, or screwed up somehow, it's right down under the path, sandsandsandbluestuff. And then my two least favourite parts:
1. the weed right in the camera, you tell people not to do that you hypocrite
2. the lights up top left. The overgo is too sharp. Too extreme. Even for underwater.
Just my (proper) thoughts.