It's funny because it's easy - i just want to make a special effect when a certain destructible-type on my map dies. No selected destructible because it should be for every destructible that type you know.
E: Destructible - A destructible within (Playable map area) dies
C(Destructible-type of (Dying destructible)) Equal to Building) or ((Destructible-type of (Dying destructible)) Equal to building2)
A: Special Effect - Create a special effect at (Position of (Dying destructible)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Yet when i do this it (i kill the destructible) the action with the effect doesnt show.
E: Destructible - A destructible within (Playable map area) dies
C(Destructible-type of (Dying destructible)) Equal to Building) or ((Destructible-type of (Dying destructible)) Equal to building2)
A: Special Effect - Create a special effect at (Position of (Dying destructible)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Yet when i do this it (i kill the destructible) the action with the effect doesnt show.