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An easy trigger that wont work (cuz of event)

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Level 22
Joined
Jan 10, 2005
Messages
3,426
Dead Trees
Events
Destructible - A destructible within (Playable map area) dies
Conditions
Actions
Special Effect - Create a special effect at (Position of (Dying destructible)) using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
Unit - Create 1 Treant for (Owner of Kalaya) at (Position of (Dying destructible)) facing (Position of Kalaya)
Unit - Order (Last created unit) to Attack-Move To (Position of Kalaya)

I dunno what other event I could use (I cant use 'destructible dies' cuz then u have to select which destructible dies)
 
Level 4
Joined
Dec 8, 2005
Messages
58
I think I see the problem! When you pick "Destructible within region dies" it says at the bottom of the window that only the first 64 destructibles within the region are monitored for death! This is likly your promblem because you more than likly you have more than 64 destructibles in your map. If this is not the issue than I have no idea whats wrong with your trigger and can only wish you some good luck :D
 
Level 4
Joined
Dec 8, 2005
Messages
58
I have looked through the triggers and variables and can't seem to find anything that would work. Unless you turned all you trees into units and not destructibles then it would be pretty easy but I'm not even sure that can be done. Sry I could'nt help figure this out I'll try to think about it some more but at the moment I'm stumped :?
 
Level 4
Joined
Feb 12, 2006
Messages
99
You could probably turn them into units, unless you're harvesting from them...They still have the stand hit animation and stuff I think, when you change them to units.
 
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