[Trigger] Simple Destructible Trigger causes Game Crash

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Jun 10, 2007
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This code is causing my game to crash with no error message:
  • Bridge Destroyed
    • Events
      • Destructible - A destructible within BridgeA <gen> dies
      • Destructible - A destructible within BridgeB <gen> dies
      • Destructible - A destructible within BridgeC <gen> dies
      • Destructible - A destructible within BridgeD <gen> dies
    • Conditions
      • (Destructible-type of (Dying destructible)) Equal to Bridge (Used In Game)
    • Actions
      • Destructible - Remove (Dying destructible)
These regions do not overlap, and I don't use this event response anywhere else. The bridge in question can be targetted by catapults in my game, (Added "bridge" as an attackable type for them) and its intended to remove the bridge, negating its pathing effects, when dead. But instead the game is crashing.

Could anyone offer insight?
 
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