- Joined
- Apr 4, 2011
- Messages
- 995
After tinkering around with the Ultimate Terraining Map for a bit (or UTM, as it is commonly called), I wondered if a similar idea would be possible with spells. I've been tossing around the idea for a few weeks, so here it is:
We take approved spells and systems, and bind them all together into one map. Sort them into groups inside the trigger editor so people can easily find what they want and simply delete the categories they don't need. This would be incredibly useful to have, as massive amounts of spells would be available for mappers to pick and choose waht they want. Instead of downloading three and opening three different maps, a mapper could just copy whatever folder he wanted into his map.
Obviously there would be some restrictions. Since this would be aimed at the casual mapper, spells and systems not compatible with vanilla world editor would not be included. Spells and systems that are similar to other spells/systems already included will not make the cut, I don't think it's wise to include 5 inventory systems. Spells and systems that are not fully polished will not be included, just because it is approved doesnt mean users want them. Imports in spells and systems will negatively impact a spells chance of being selected. Spells using hashtables in a similar group would all be changed to run off of a single hashtable, but systems would keep whatever corresponding hashtables they have.
Spells will be grouped into the following categories, Systems will all be filed under a single category. Categories will probably change/be added as I look more in depth into the spells section.
Every single resource added will be properly documented both inside the map, and on wherever this map ends up posted. The map would also provide an adequate testing grounds for all the spells included, but not systems.
I posted in this Triggers & Scripts because there was no better forum (TrollBrain posted his efficiency thing here). I'd like feedback on this idea before I actually set anything in motion, I want to know what people think about the concept of an "Ultimate Spells Map". I for one think it would be a useful resource.
We take approved spells and systems, and bind them all together into one map. Sort them into groups inside the trigger editor so people can easily find what they want and simply delete the categories they don't need. This would be incredibly useful to have, as massive amounts of spells would be available for mappers to pick and choose waht they want. Instead of downloading three and opening three different maps, a mapper could just copy whatever folder he wanted into his map.
Obviously there would be some restrictions. Since this would be aimed at the casual mapper, spells and systems not compatible with vanilla world editor would not be included. Spells and systems that are similar to other spells/systems already included will not make the cut, I don't think it's wise to include 5 inventory systems. Spells and systems that are not fully polished will not be included, just because it is approved doesnt mean users want them. Imports in spells and systems will negatively impact a spells chance of being selected. Spells using hashtables in a similar group would all be changed to run off of a single hashtable, but systems would keep whatever corresponding hashtables they have.
Spells will be grouped into the following categories, Systems will all be filed under a single category. Categories will probably change/be added as I look more in depth into the spells section.
- Arcane
- Lightning
- Fire
- Water
- Ice
- Poison
- Earth
- Holy
- Death
Every single resource added will be properly documented both inside the map, and on wherever this map ends up posted. The map would also provide an adequate testing grounds for all the spells included, but not systems.
I posted in this Triggers & Scripts because there was no better forum (TrollBrain posted his efficiency thing here). I'd like feedback on this idea before I actually set anything in motion, I want to know what people think about the concept of an "Ultimate Spells Map". I for one think it would be a useful resource.
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