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UI Tile 4 not displaying...

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Here's an UI requested by a user. However, after i made the .blp of every image and tested it in-game, everything is fine except the tile 4. D: If i'm not wrong, the size of the Tile 4 is 64 width x 512 height. i also alpha-ed the middle part that shows the game. Anyone have idea what's the main cause of this? :confused:
attachment.php
 

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  • WC3ScrnShot_031711_173126_01.jpg
    WC3ScrnShot_031711_173126_01.jpg
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i rechecked the path and the alpha channel already. i made the alpha channel just the same way like other tiles and they work just fine. I attached the tile 4 .tga file here.
 

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  • CoHUITile04.TGA
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The good old UITile04.blp, always the same issues.. (;
  • (1) You have to stretch the old 64x512 to 512x512
  • (2) Save it as *.tga with 32bit (uncompressed)
  • (3) Convert the file to *.blp
  • (4) Import the file and don't forget to check the pathes (taking HumanUITile04.blp works best, less buggy)

Edit: I've streched and converted your file. Just try it.
 

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  • CoHUITile04.blp
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The good old UITile04.blp, always the same issues.. (;
  • (1) You have to stretch the old 64x512 to 512x512
  • (2) Save it as *.tga with 32bit (uncompressed)
  • (3) Convert the file to *.blp
  • (4) Import the file and don't forget to check the pathes (taking HumanUITile04.blp works best, less buggy)
This method is unneeded. 64x512 texture works fine, when converted with blplab.

I attached test map and converted file.
 

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  • CoHUITile04_test.w3x
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  • CoHUITile04.blp
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