- Joined
- Mar 26, 2017
- Messages
- 376
I tried making a cleaner looking custom UI using the old method (UI tile imports).
These were made in TGA format and converted into BLP. There is alpha in the tiles (partial coverage). (in this example tile 3)
I put this into imports under 'ui\console\human\humanuitile01.blp' etc. (1-4)
Somehow in the map, only the white lines on the inventory is visible, and for the rest the entire custom UI is invisible.
Any idea what I might be doing wrong here? I cannot find any tutorials on this topic.
These were made in TGA format and converted into BLP. There is alpha in the tiles (partial coverage). (in this example tile 3)
I put this into imports under 'ui\console\human\humanuitile01.blp' etc. (1-4)
Somehow in the map, only the white lines on the inventory is visible, and for the rest the entire custom UI is invisible.
Any idea what I might be doing wrong here? I cannot find any tutorials on this topic.