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[Import] Custom UI not overriding them.

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Apr 23, 2011
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I downloaded a UI layout for "Demon UI" and implemented it from a tutorial found here. I did exactly the same and implemented the paths as follows.


Spell Area of Affect:
ReplaceableTextures\Selection\SpellAreaOfEffect_human.blp

Inventory Cover:
UI\Console\human\humanUITile-InventoryCover.blp

Time Indicator Frame:
UI\Console\human\humanUITile-TimeIndicatorFrame.blp

Tile 1:
UI\Console\human\humanUITile1.blp

Tile 2:
UI\Console\human\humanUITile2.blp

Tile 3:
UI\Console\human\humanUITile3.blp

Tile 4:
UI\Console\human\humanUITile4.blp

Cursor:
UI\Cursor\humanCursor.blp

Inventory Slot Filler:
UI\Widgets\Console\human\human-inventory-slotfiller.blp

Cinematic Border:
UI\Widgets\EscMenu\human\human-cinematic-border.blp

Options Menu Border:
UI\Widgets\EscMenu\human\human-options-menu-border.blp


Screenshots of error posted below. As you can see, It is slurring the Human Ui, and parts of the demon Ui and is flat out ugly. Ideas?
 

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Level 9
Joined
Apr 23, 2011
Messages
460
I thought that was only for Single Player. Or is it because I'm playing in Single player that this would happen? Something along those lines?


Edit: I checked these and it was already set to the imports. All fields that applied to it at least. There's more UI things here than I have, but I didn't see any major sections.
 
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