• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Find the order your map loads files in

Status
Not open for further replies.
By abusing the preload natives you can find the order in which files are loaded in your map.

JASS:
function config takes nothing returns nothing
    call PreloadGenStart()
    call PreloadGenEnd("config.pld") // all internal Preload calls get dumped
    // ......
endfunction

function main takes nothing returns nothing
    call PreloadGenStart()
    call PreloadGenEnd("main.pld")
    // ......
endfunction

These are the results on a blank map in 1.30.

JASS:
function PreloadFiles takes nothing returns nothing
    call Preload( "scripts\\common.j" )
    call Preload( "scripts\\blizzard.j" )
    call Preload( "war3map.j" )
    call Preload( "war3map.w3e" )
    call Preload( "war3map.wpm" )
    call Preload( "war3map.doo" )
    call Preload( "war3map.wts" )
    call PreloadEnd( 0.0 )
endfunction

JASS:
function PreloadFiles takes nothing returns nothing
    call Preload( "scripts\\common.j" )
    call Preload( "scripts\\blizzard.j" )
    call Preload( "war3map.j" )
    call Preload( "war3map.w3e" )
    call Preload( "war3map.wpm" )
    call Preload( "war3map.doo" )
    call Preload( "war3map.wts" )
    call Preload( "UI\\Glues\\Loading\\LoadBar\\LoadBar.mdx" )
    call Preload( "UI\\Glues\\Loading\\LoadBar\\Loading-BarBorder.blp" )
    call Preload( "Textures\\Loading-BarBackground.blp" )
    call Preload( "Textures\\Loading-BarGlass.blp" )
    call Preload( "UI\\Glues\\Loading\\LoadBar\\Loading-BarFill.blp" )
    call Preload( "Textures\\Loading-BarGlow.blp" )
    call Preload( "UI\\Widgets\\Glues\\Loading-NameBackground.blp" )
    call Preload( "UI\\Glues\\Loading\\Multiplayer\\Load-Multiplayer-Random.mdx" )
    call Preload( "UI\\Glues\\Loading\\Multiplayer\\Loading-BotLeft.blp" )
    call Preload( "UI\\Glues\\Loading\\Multiplayer\\Loading-Random-BotRight.blp" )
    call Preload( "UI\\Glues\\Loading\\Multiplayer\\Loading-Random-TopRight.blp" )
    call Preload( "UI\\Glues\\Loading\\Multiplayer\\Loading-TopLeft.blp" )
    call Preload( "war3mapMap.blp" )
    call Preload( "war3map.mmp" )
    call Preload( "UI\\MiniMap\\MinimapIcon\\MinimapIconGold.blp" )
    call Preload( "UI\\MiniMap\\MinimapIcon\\MinimapIconNeutralBuilding.blp" )
    call Preload( "UI\\MiniMap\\MinimapIcon\\MinimapIconStartLoc.blp" )
    call Preload( "UI\\Minimap\\MinimapIconCreepLoc.blp" )
    call Preload( "UI\\Minimap\\MinimapIconCreepLoc2.blp" )
    call Preload( "Doodads\\Doodads.slk" )
    call Preload( "Units\\DestructableData.slk" )
    call Preload( "TerrainArt\\LordaeronSummer\\Lords_Dirt.blp" )
    call Preload( "TerrainArt\\LordaeronSummer\\Lords_DirtRough.blp" )
    call Preload( "TerrainArt\\LordaeronSummer\\Lords_DirtGrass.blp" )
    call Preload( "TerrainArt\\LordaeronSummer\\Lords_Rock.blp" )
    call Preload( "TerrainArt\\LordaeronSummer\\Lords_Grass.blp" )
    call Preload( "TerrainArt\\LordaeronSummer\\Lords_GrassDark.blp" )
    call Preload( "TerrainArt\\Blight\\Lords_Blight.blp" )
    call Preload( "war3map.shd" )
    call Preload( "Units\\MiscGame.txt" )
    call Preload( "war3mapMisc.txt" )
    call Preload( "Units\\MiscMetaData.slk" )
    call Preload( "war3mapSkin.txt" )
    call Preload( "UI\\SkinMetaData.slk" )
    call Preload( "Units\\DestructableMetaData.slk" )
    call Preload( "Units\\UpgradeMetaData.slk" )
    call Preload( "Units\\UpgradeData.slk" )
    call Preload( "Units\\AbilityMetaData.slk" )
    call Preload( "Units\\AbilityData.slk" )
    call Preload( "Units\\AbilityBuffMetaData.slk" )
    call Preload( "Units\\AbilityBuffData.slk" )
    call Preload( "Units\\UnitMetaData.slk" )
    call Preload( "Units\\UnitUI.slk" )
    call Preload( "Units\\UnitData.slk" )
    call Preload( "Units\\UnitBalance.slk" )
    call Preload( "Units\\UnitAbilities.slk" )
    call Preload( "Units\\UnitWeapons.slk" )
    call Preload( "Units\\ItemData.slk" )
    call Preload( "Units\\CampaignUnitStrings.txt" )
    call Preload( "Units\\HumanUnitStrings.txt" )
    call Preload( "Units\\NeutralUnitStrings.txt" )
    call Preload( "Units\\NightElfUnitStrings.txt" )
    call Preload( "Units\\OrcUnitStrings.txt" )
    call Preload( "Units\\UndeadUnitStrings.txt" )
    call Preload( "Units\\UnitGlobalStrings.txt" )
    call Preload( "Units\\CampaignUnitFunc.txt" )
    call Preload( "Units\\HumanUnitFunc.txt" )
    call Preload( "Units\\NeutralUnitFunc.txt" )
    call Preload( "Units\\NightElfUnitFunc.txt" )
    call Preload( "Units\\OrcUnitFunc.txt" )
    call Preload( "Units\\UndeadUnitFunc.txt" )
    call Preload( "Units\\CampaignAbilityStrings.txt" )
    call Preload( "Units\\CommonAbilityStrings.txt" )
    call Preload( "Units\\HumanAbilityStrings.txt" )
    call Preload( "Units\\NeutralAbilityStrings.txt" )
    call Preload( "Units\\NightElfAbilityStrings.txt" )
    call Preload( "Units\\OrcAbilityStrings.txt" )
    call Preload( "Units\\UndeadAbilityStrings.txt" )
    call Preload( "Units\\ItemAbilityStrings.txt" )
    call Preload( "Units\\CampaignAbilityFunc.txt" )
    call Preload( "Units\\CommonAbilityFunc.txt" )
    call Preload( "Units\\HumanAbilityFunc.txt" )
    call Preload( "Units\\NeutralAbilityFunc.txt" )
    call Preload( "Units\\NightElfAbilityFunc.txt" )
    call Preload( "Units\\OrcAbilityFunc.txt" )
    call Preload( "Units\\UndeadAbilityFunc.txt" )
    call Preload( "Units\\ItemAbilityFunc.txt" )
    call Preload( "Units\\CampaignUpgradeStrings.txt" )
    call Preload( "Units\\HumanUpgradeStrings.txt" )
    call Preload( "Units\\NightElfUpgradeStrings.txt" )
    call Preload( "Units\\OrcUpgradeStrings.txt" )
    call Preload( "Units\\UndeadUpgradeStrings.txt" )
    call Preload( "Units\\NeutralUpgradeStrings.txt" )
    call Preload( "Units\\CampaignUpgradeFunc.txt" )
    call Preload( "Units\\HumanUpgradeFunc.txt" )
    call Preload( "Units\\NightElfUpgradeFunc.txt" )
    call Preload( "Units\\OrcUpgradeFunc.txt" )
    call Preload( "Units\\UndeadUpgradeFunc.txt" )
    call Preload( "Units\\NeutralUpgradeFunc.txt" )
    call Preload( "Units\\CommandStrings.txt" )
    call Preload( "Units\\ItemStrings.txt" )
    call Preload( "Units\\CommandFunc.txt" )
    call Preload( "Units\\ItemFunc.txt" )
    call Preload( "units\\DestructableData.slk" )
    call Preload( "PathTextures\\4x4Default.tga" )
    call Preload( "PathTextures\\2x2Default.tga" )
    call Preload( "PathTextures\\Gate1Path.tga" )
    call Preload( "PathTextures\\Gate1PathDeath.tga" )
    call Preload( "PathTextures\\Gate2Path.tga" )
    call Preload( "PathTextures\\Gate2PathDeath.tga" )
    call Preload( "PathTextures\\StoneWall1Path.tga" )
    call Preload( "PathTextures\\StoneWall2Path.tga" )
    call Preload( "PathTextures\\StoneWall3Path.tga" )
    call Preload( "PathTextures\\StoneWall4Path.tga" )
    call Preload( "PathTextures\\CityBridgeSmall0.tga" )
    call Preload( "PathTextures\\CityBridgeSmall0Death.tga" )
    call Preload( "PathTextures\\CityBridgeSmall45.tga" )
    call Preload( "PathTextures\\CityBridgeSmall45Death.tga" )
    call Preload( "PathTextures\\CityBridgeLarge0.tga" )
    call Preload( "PathTextures\\CityBridgeLarge0Death.tga" )
    call Preload( "PathTextures\\CityBridgeLarge45.tga" )
    call Preload( "PathTextures\\CityBridgeLarge45Death.tga" )
    call Preload( "PathTextures\\CityBridgeExtraLarge0.tga" )
    call Preload( "PathTextures\\CityBridgeExtraLarge0Death.tga" )
    call Preload( "PathTextures\\CityBridgeExtraLarge45.tga" )
    call Preload( "PathTextures\\CityBridgeExtraLarge45Death.tga" )
    call Preload( "PathTextures\\CityBridgeSmall90.tga" )
    call Preload( "PathTextures\\CityBridgeSmall90Death.tga" )
    call Preload( "PathTextures\\CityBridgeSmall135.tga" )
    call Preload( "PathTextures\\CityBridgeSmall135Death.tga" )
    call Preload( "PathTextures\\CityBridgeLarge90.tga" )
    call Preload( "PathTextures\\CityBridgeLarge90Death.tga" )
    call Preload( "PathTextures\\CityBridgeLarge135.tga" )
    call Preload( "PathTextures\\CityBridgeLarge135Death.tga" )
    call Preload( "PathTextures\\CityBridgeExtraLarge90.tga" )
    call Preload( "PathTextures\\CityBridgeExtraLarge90Death.tga" )
    call Preload( "PathTextures\\CityBridgeExtraLarge135.tga" )
    call Preload( "PathTextures\\CityBridgeExtraLarge135Death.tga" )
    call Preload( "PathTextures\\8x8Unflyable.tga" )
    call Preload( "PathTextures\\12x12Unflyable.tga" )
    call Preload( "PathTextures\\StoneCliffRamp45.tga" )
    call Preload( "PathTextures\\StoneCliffRamp45Death.tga" )
    call Preload( "PathTextures\\StoneCliffRamp135.tga" )
    call Preload( "PathTextures\\StoneCliffRamp135Death.tga" )
    call Preload( "PathTextures\\8x8Default.tga" )
    call Preload( "PathTextures\\CitybridgeDestroyed.tga" )
    call Preload( "PathTextures\\throne.tga" )
    call Preload( "PathTextures\\throne135.tga" )
    call Preload( "PathTextures\\throne45.tga" )
    call Preload( "PathTextures\\CaveGate1Path.tga" )
    call Preload( "PathTextures\\CaveGate1PathDeath.tga" )
    call Preload( "PathTextures\\CaveGate2Path.tga" )
    call Preload( "PathTextures\\CaveGate2PathDeath.tga" )
    call Preload( "PathTextures\\4x4Unbuildable.tga" )
    call Preload( "PathTextures\\ForceWall.tga" )
    call Preload( "PathTextures\\ForceWall45.tga" )
    call Preload( "PathTextures\\NagaStairsSmall0.tga" )
    call Preload( "PathTextures\\NagaStairsSmall90.tga" )
    call Preload( "PathTextures\\NagaStairsSmall180.tga" )
    call Preload( "PathTextures\\NagaStairsSmall270.tga" )
    call Preload( "PathTextures\\RoundDoor2Path.tga" )
    call Preload( "PathTextures\\RoundDoor2PathDeath.tga" )
    call Preload( "PathTextures\\RoundDoor1Path.tga" )
    call Preload( "PathTextures\\RoundDoor1PathDeath.tga" )
    call Preload( "PathTextures\\TreeBridge0Death.tga" )
    call Preload( "PathTextures\\TreeBridge0.tga" )
    call Preload( "PathTextures\\8x8Unbuildable.tga" )
    call Preload( "PathTextures\\8x8PenPath.tga" )
    call Preload( "PathTextures\\12x10Pen45Path.tga" )
    call Preload( "PathTextures\\8x2Default.tga" )
    call Preload( "PathTextures\\Fence45.tga" )
    call Preload( "PathTextures\\16x4ElevatorBlockPath.tga" )
    call Preload( "PathTextures\\16x4ElevatorBlockPathDeath.tga" )
    call Preload( "PathTextures\\2x2Unflyable.tga" )
    call Preload( "PathTextures\\4x4Unflyable.tga" )
    call Preload( "PathTextures\\2x2Cyan.tga" )
    call Preload( "PathTextures\\4x4Cyan.tga" )
    call Preload( "PathTextures\\GateLarge1Path.tga" )
    call Preload( "PathTextures\\GateLarge1PathDeath.tga" )
    call Preload( "PathTextures\\2x2Unbuildable.tga" )
    call Preload( "PathTextures\\CityBridgeExtraExtraLarge0.tga" )
    call Preload( "PathTextures\\CityBridgeExtraExtraLarge0Death.tga" )
    call Preload( "PathTextures\\CityBridgeExtraExtraLarge45.tga" )
    call Preload( "PathTextures\\CityBridgeExtraExtraLarge45Death.tga" )
    call Preload( "PathTextures\\CliffRampStraight90.tga" )
    call Preload( "PathTextures\\CliffRampStraight90Death.tga" )
    call Preload( "PathTextures\\CliffRampStraight180.tga" )
    call Preload( "PathTextures\\CliffRampStraight180Death.tga" )
    call Preload( "PathTextures\\CliffRampStraight270.tga" )
    call Preload( "PathTextures\\CliffRampStraight270Death.tga" )
    call Preload( "PathTextures\\CliffRampStraight0.tga" )
    call Preload( "PathTextures\\CliffRampStraight0Death.tga" )
    call Preload( "ReplaceableTextures\\AshenvaleTree\\AshenTree.blp" )
    call Preload( "ReplaceableTextures\\AshenvaleTree\\AshenTreeBlight.blp" )
    call Preload( "ReplaceableTextures\\BarrensTree\\BarrensTree.blp" )
    call Preload( "ReplaceableTextures\\BarrensTree\\BarrensTreeBlight.blp" )
    call Preload( "ReplaceableTextures\\AshenvaleTree\\FelwoodTree.blp" )
    call Preload( "ReplaceableTextures\\AshenvaleTree\\FelwoodTreeBlight.blp" )
    call Preload( "ReplaceableTextures\\LordaeronTree\\LordaeronFallTree.blp" )
    call Preload( "ReplaceableTextures\\LordaeronTree\\LordaeronFallTreeBlight.blp" )
    call Preload( "ReplaceableTextures\\LordaeronTree\\LordaeronSummerTree.blp" )
    call Preload( "ReplaceableTextures\\LordaeronTree\\LordaeronSummerTreeBlight.blp" )
    call Preload( "ReplaceableTextures\\NorthrendTree\\NorthTree.blp" )
    call Preload( "ReplaceableTextures\\NorthrendTree\\NorthTreeBlight.blp" )
    call Preload( "ReplaceableTextures\\LordaeronTree\\LordaeronWinterTree.blp" )
    call Preload( "ReplaceableTextures\\LordaeronTree\\LordaeronWinterTreeBlight.blp" )
    call Preload( "ReplaceableTextures\\LordaeronTree\\LordaeronSnowTree.blp" )
    call Preload( "ReplaceableTextures\\LordaeronTree\\LordaeronSnowTreeBlight.blp" )
    call Preload( "ReplaceableTextures\\Cliff\\Cliff0.blp" )
    call Preload( "ReplaceableTextures\\Cliff\\Cliff1.blp" )
    call Preload( "ReplaceableTextures\\Mushroom\\MushroomTree.blp" )
    call Preload( "ReplaceableTextures\\RuinsTree\\RuinsTree.blp" )
    call Preload( "ReplaceableTextures\\RuinsTree\\RuinsTreeBlight.blp" )
    call Preload( "ReplaceableTextures\\AshenvaleTree\\Ice_Tree.blp" )
    call Preload( "ReplaceableTextures\\AshenvaleTree\\Ice_TreeBlight.blp" )
    call Preload( "ReplaceableTextures\\AshenvaleTree\\AshenCanopyTree.blp" )
    call Preload( "ReplaceableTextures\\AshenvaleTree\\AshenCanopyTreeBlight.blp" )
    call Preload( "ReplaceableTextures\\OutlandMushroomTree\\MushroomTree.blp" )
    call Preload( "ReplaceableTextures\\OutlandMushroomTree\\MushroomTreeBlight.blp" )
    call Preload( "ReplaceableTextures\\DalaranRuinsTree\\DalaranRuinsTree.blp" )
    call Preload( "ReplaceableTextures\\DalaranRuinsTree\\DalaranRuinsTreeBlight.blp" )
    call Preload( "ReplaceableTextures\\UndergroundTree\\UnderMushroomTree.blp" )
    call Preload( "ReplaceableTextures\\UndergroundTree\\UnderMushroomTreeBlight.blp" )
    call Preload( "units\\UnitBalance.slk" )
    call Preload( "units\\UnitWeapons.slk" )
    call Preload( "units\\UnitAbilities.slk" )
    call Preload( "units\\unitUI.slk" )
    call Preload( "units\\UnitData.slk" )
    call Preload( "PathTextures\\10x10Simple.tga" )
    call Preload( "PathTextures\\12x12Simple.tga" )
    call Preload( "PathTextures\\4x4SimpleSolid.tga" )
    call Preload( "PathTextures\\8x8SimpleSolid.tga" )
    call Preload( "PathTextures\\16x16Simple.tga" )
    call Preload( "PathTextures\\10x10SimpleSolid.tga" )
    call Preload( "PathTextures\\6x6SimpleSolid.tga" )
    call Preload( "PathTextures\\16x16Goldmine.tga" )
    call Preload( "PathTextures\\12x12TreeOfLife.tga" )
    call Preload( "PathTextures\\UndeadNecropolis.tga" )
    call Preload( "PathTextures\\CityBuilding0-2.tga" )
    call Preload( "PathTextures\\CityBuilding3-5.tga" )
    call Preload( "PathTextures\\CityBuilding6-8.tga" )
    call Preload( "PathTextures\\CityBuilding9-11.tga" )
    call Preload( "PathTextures\\CityBuildingLarge_0.tga" )
    call Preload( "PathTextures\\CityBuildingLarge_135.tga" )
    call Preload( "PathTextures\\CityBuildingLarge_90.tga" )
    call Preload( "PathTextures\\CityBuildingLarge_45.tga" )
    call Preload( "PathTextures\\6x6unbuildable.tga" )
    call Preload( "PathTextures\\Waygate.tga" )
    call Preload( "PathTextures\\ArcaneObservatoryPath.tga" )
    call Preload( "PathTextures\\DarkPortalSE.tga" )
    call Preload( "PathTextures\\DarkPortalSW.tga" )
    call Preload( "PathTextures\\DemonGatePath.tga" )
    call Preload( "PathTextures\\8x8Round.tga" )
    call Preload( "units\\ItemData.slk" )
    call Preload( "Environment\\DNC\\DNCLordaeron\\DNCLordaeronTerrain\\DNCLordaeronTerrain.mdx" )
    call Preload( "Environment\\DNC\\DNCLordaeron\\DNCLordaeronUnit\\DNCLordaeronUnit.mdx" )
    call Preload( "UI\\Feedback\\RallyPoint\\NightElfRallyFlag.mdx" )
    call Preload( "Textures\\RallyFlags.blp" )
    call Preload( "UI\\Feedback\\Confirmation\\Confirmation.mdx" )
    call Preload( "Textures\\RallyArrow2.blp" )
    call Preload( "UI\\Feedback\\WaypointFlags\\NightElfWaypointFlag.mdx" )
    call Preload( "UI\\Cursor\\NightElfCursor.mdx" )
    call Preload( "UI\\Cursor\\NightElfCursor.blp" )
    call Preload( "UI\\Console\\NightElf\\NightElfUITile05.blp" )
    call Preload( "UI\\Console\\NightElf\\NightElfUITile01.blp" )
    call Preload( "UI\\Console\\NightElf\\NightElfUITile02.blp" )
    call Preload( "UI\\Console\\NightElf\\NightElfUITile03.blp" )
    call Preload( "UI\\Console\\NightElf\\NightElfUITile04.blp" )
    call Preload( "UI\\Console\\NightElf\\NightElfUITile06.blp" )
    call Preload( "UI\\Console\\NightElf\\NightElfUI-TimeIndicator.mdx" )
    call Preload( "Textures\\GenericGlowFaded.blp" )
    call Preload( "Textures\\star3.blp" )
    call Preload( "Textures\\GenericGlow2_32.blp" )
    call Preload( "Textures\\HumanUITile-TimeIndicator.blp" )
    call Preload( "UI\\Console\\NightElf\\NightElfUITile-TimeIndicatorFrame.blp" )
    call Preload( "Textures\\MagicGlow.blp" )
    call Preload( "UI\\Minimap\\Minimap-Ping.mdx" )
    call Preload( "UI\\MiniMap\\ping5.blp" )
    call Preload( "UI\\MiniMap\\ping2.blp" )
    call Preload( "UI\\MiniMap\\ping4.blp" )
    call Preload( "UI\\MiniMap\\ping6.blp" )
    call Preload( "UI\\Minimap\\Minimap-Waypoint.mdx" )
    call Preload( "UI\\MiniMap\\Minimap-WaypointMarker.blp" )
    call Preload( "UI\\Minimap\\MiniMap-CreepLoc-Small.mdx" )
    call Preload( "UI\\MiniMap\\MinimapIconCreepLoc.blp" )
    call Preload( "UI\\Minimap\\MiniMap-CreepLoc-Large.mdx" )
    call Preload( "UI\\MiniMap\\MinimapIconCreepLoc2.blp" )
    call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-ping-active.blp" )
    call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-ping-active-down.blp" )
    call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-ping-disabled.blp" )
    call Preload( "UI\\Widgets\\Console\\Human\\human-formation-on.blp" )
    call Preload( "UI\\Widgets\\Console\\Human\\human-formation-on-down.blp" )
    call Preload( "UI\\Widgets\\Console\\Human\\human-formation-on-disabled.blp" )
    call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-terrain-active.blp" )
    call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-terrain-active-down.blp" )
    call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-terrain-active-disabled.blp" )
    call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-ally-off.blp" )
    call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-ally-off-down.blp" )
    call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-ally-off-disabled.blp" )
    call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-creep-active.blp" )
    call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-creep-active-down.blp" )
    call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-creep-active-disabled.blp" )
    call Preload( "UI\\Feedback\\XPBar\\human-bigbar-fill.blp" )
    call Preload( "UI\\Feedback\\XPBar\\human-xpbar-border.blp" )
    call Preload( "UI\\Widgets\\ToolTips\\Human\\human-tooltip-background.blp" )
    call Preload( "UI\\Widgets\\ToolTips\\Human\\human-tooltip-border.blp" )
    call Preload( "UI\\Feedback\\BuildProgressBar\\human-buildprogressbar-fill.blp" )
    call Preload( "UI\\Feedback\\BuildProgressBar\\human-buildprogressbar-border.blp" )
    call Preload( "UI\\Widgets\\Console\\Human\\infocard-supply.blp" )
    call Preload( "UI\\Widgets\\Console\\Human\\infocard-gold.blp" )
    call Preload( "UI\\Feedback\\Resources\\ResourceGold.blp" )
    call Preload( "UI\\Feedback\\Resources\\ResourceLumber.blp" )
    call Preload( "UI\\Feedback\\Resources\\ResourceSupply.blp" )
    call Preload( "UI\\Widgets\\Console\\Human\\human-unitqueue-border.blp" )
    call Preload( "UI\\Feedback\\HpBarConsole\\human-healthbar-fill.blp" )
    call Preload( "UI\\Widgets\\Console\\Human\\human-transport-slot.blp" )
    call Preload( "UI\\Widgets\\Console\\Human\\CommandButton\\human-subgroup-background.blp" )
    call Preload( "ReplaceableTextures\\CommandButtons\\BTNTemp.blp" )
    call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNTemp.blp" )
    call Preload( "UI\\Console\\NightElf\\NightElfUITile-InventoryCover.blp" )
    call Preload( "UI\\Widgets\\EscMenu\\NightElf\\nightelf-options-button-background.blp" )
    call Preload( "UI\\Widgets\\EscMenu\\Human\\human-options-button-border-up.blp" )
    call Preload( "UI\\Widgets\\EscMenu\\Human\\human-options-button-background-disabled.blp" )
    call Preload( "UI\\Widgets\\Glues\\GlueScreen-Pulldown-Arrow.blp" )
    call Preload( "UI\\Widgets\\EscMenu\\Human\\editbox-background.blp" )
    call Preload( "UI\\Widgets\\EscMenu\\Human\\checkbox-background.blp" )
    call Preload( "UI\\Widgets\\EscMenu\\NightElf\\nightelf-checkbox-depressed.blp" )
    call Preload( "UI\\Widgets\\EscMenu\\Human\\checkbox-check.blp" )
    call Preload( "UI\\Widgets\\Console\\NightElf\\nightelf-console-buttonstates2.blp" )
    call Preload( "UI\\Buttons\\HeroLevel\\HeroLevel.mdx" )
    call Preload( "Textures\\HeroLevel-Particle.blp" )
    call Preload( "UI\\Buttons\\HeroLevel\\HeroLevel-Border.blp" )
    call Preload( "UI\\Widgets\\EscMenu\\NightElf\\nightelf-options-menu-background.blp" )
    call Preload( "UI\\Widgets\\EscMenu\\NightElf\\nightelf-cinematic-border.blp" )
    call Preload( "UI\\Widgets\\EscMenu\\Human\\blank-background.blp" )
    call Preload( "UI\\Widgets\\EscMenu\\NightElf\\nightelf-options-menu-border.blp" )
    call Preload( "Doodads\\DoodadMetaData.slk" )
    call PreloadEnd( 0.0 )
endfunction
 
Status
Not open for further replies.
Top