Hi. I think of making a tribute to one of the best PC games I have ever played; the UFO series. It seems to be that no one knows this game which is odd as I thoroughly enjoyed playing it. Is there anyone who knows these games????
As I'm pretty new at map-making and I really want to do this game justice it would be good if anyone who knows these games, enjoyed them as much as me and who is a more experienced map maker could contribute.
My idea was to keep it very similar to the games. 1 squad of maybe 6-8 are based on a ship orbiting earth and are sent on missions, to earth, to recover items, save civilians and assassinate/capture enemies to gain territory and resources. Each player chooses from three races: human, psyonic or cyborg each with different ad/disadvantages as in like the game. Red would be the commander capable of building structures for weapon/ammo production and also be in control of choosing missions. Only red would gain an income and it would be up to him to provide the team with the ammo they require.
The map would be set up with the area of the ship and then the rest devoted to a few settings for missions where the squad would be teleported to. These mission settings would randomize things like the goals and the enemy spawn points and types of enemies depending on the duration of the game.
The enemies would also be based on those found in the game and be capable of threatening the survival of the squad if they fail to implement strategy and intelligence in their mission.
Most of the resources are already out there such as weapons and terrain items. One thing needed would be models for the 3 races, each capable of going prone (a very important aspect).
I believe this is a very reachable goal and the mechanics of the game could easily be translated into warcraft. As I am a mega noob at the present it may take a while so this post is simply for me to see if there is anyone else who have actually played this game and can understand where I'm coming from ^^ and possibly note any willing to help toward the map in the future and/or provide some ideas such as translating the awesomeness from these games into warcraft for an online community xD
Thanks
Systems I want to include:
-Particle system to include damage from ally attacks
-Change hero HP and and Mana to Conscious health (hp becomes empty and you fall unconscious) and actual health (mana becomes empty and you die)
-EXP is gained on completion of a mission and will be based on how many enemies killed in the mission. Some missions will be required suffering a penalty on failure to complete.
-Skillpoints are spent on attributes which will be passive and will include strength, dexterity, agility, willpower, intelligence and perception. Improving these attributes will improve overall performance based on another set of attributes governing your skill over the different things such as; weapon skill, speed, perception e.t.c.
-Training courses will take a substantial amount of time but will allow the soldier to use different weapons and items. For example the scouts training will allow the use of scanners and will improve his stealth while further training may allow him to view enemy armor and weapon stats etc.
-All equipment will be supplied on the home ship and will be the responsibility of the commander (red, host or chosen by host/vote i haven't decided) to produce. Some equipment will be dropped by enemies which is a requirement to obtain for some researches into reproducing these weapons for your team.
-Custom damage types: explosive, bullets, anti-personnel rounds, incendiary and plasma. Different enemies will have different armors depending on mission and difficulty.
-3 races including Humans, Psionics and Cyborgs. Humans being all-rounders, Psionics being intelligence based and specialising in manipulation of enemies and surroundings and Cyborgs being the 'big-men' capable of attaching implants to improve physical attributes.
-A wide range of weapons. This is because of the lack of 'hero abilities' thus gameplay will come from your skill in using the weapons available at the time.
I wrote this for the people who are interested in the idea but don't know the game. If you really are interested I believe there is a demo out there which may give an idea of what I want to achieve. Really you can get most of this information just from their manual. As I said before, I believe the mechanics of this game are sound and can fit into warcraft. The only problems for me is that it's my first map so it is taking a while to get to know triggers and even JASS, which I only really need for the particle system. This reminds me, I'd better ask the authors permission before I get too far and he declines ^^
EDIT: The particular game I'm basing it from is 'UFO: Aftershock' from their UFO trilogy.
Anyway thanks for reading I can't wait till I've got something to attach to these posts.
As I'm pretty new at map-making and I really want to do this game justice it would be good if anyone who knows these games, enjoyed them as much as me and who is a more experienced map maker could contribute.
My idea was to keep it very similar to the games. 1 squad of maybe 6-8 are based on a ship orbiting earth and are sent on missions, to earth, to recover items, save civilians and assassinate/capture enemies to gain territory and resources. Each player chooses from three races: human, psyonic or cyborg each with different ad/disadvantages as in like the game. Red would be the commander capable of building structures for weapon/ammo production and also be in control of choosing missions. Only red would gain an income and it would be up to him to provide the team with the ammo they require.
The map would be set up with the area of the ship and then the rest devoted to a few settings for missions where the squad would be teleported to. These mission settings would randomize things like the goals and the enemy spawn points and types of enemies depending on the duration of the game.
The enemies would also be based on those found in the game and be capable of threatening the survival of the squad if they fail to implement strategy and intelligence in their mission.
Most of the resources are already out there such as weapons and terrain items. One thing needed would be models for the 3 races, each capable of going prone (a very important aspect).
I believe this is a very reachable goal and the mechanics of the game could easily be translated into warcraft. As I am a mega noob at the present it may take a while so this post is simply for me to see if there is anyone else who have actually played this game and can understand where I'm coming from ^^ and possibly note any willing to help toward the map in the future and/or provide some ideas such as translating the awesomeness from these games into warcraft for an online community xD
Thanks
Systems I want to include:
-Particle system to include damage from ally attacks
-Change hero HP and and Mana to Conscious health (hp becomes empty and you fall unconscious) and actual health (mana becomes empty and you die)
-EXP is gained on completion of a mission and will be based on how many enemies killed in the mission. Some missions will be required suffering a penalty on failure to complete.
-Skillpoints are spent on attributes which will be passive and will include strength, dexterity, agility, willpower, intelligence and perception. Improving these attributes will improve overall performance based on another set of attributes governing your skill over the different things such as; weapon skill, speed, perception e.t.c.
-Training courses will take a substantial amount of time but will allow the soldier to use different weapons and items. For example the scouts training will allow the use of scanners and will improve his stealth while further training may allow him to view enemy armor and weapon stats etc.
-All equipment will be supplied on the home ship and will be the responsibility of the commander (red, host or chosen by host/vote i haven't decided) to produce. Some equipment will be dropped by enemies which is a requirement to obtain for some researches into reproducing these weapons for your team.
-Custom damage types: explosive, bullets, anti-personnel rounds, incendiary and plasma. Different enemies will have different armors depending on mission and difficulty.
-3 races including Humans, Psionics and Cyborgs. Humans being all-rounders, Psionics being intelligence based and specialising in manipulation of enemies and surroundings and Cyborgs being the 'big-men' capable of attaching implants to improve physical attributes.
-A wide range of weapons. This is because of the lack of 'hero abilities' thus gameplay will come from your skill in using the weapons available at the time.
I wrote this for the people who are interested in the idea but don't know the game. If you really are interested I believe there is a demo out there which may give an idea of what I want to achieve. Really you can get most of this information just from their manual. As I said before, I believe the mechanics of this game are sound and can fit into warcraft. The only problems for me is that it's my first map so it is taking a while to get to know triggers and even JASS, which I only really need for the particle system. This reminds me, I'd better ask the authors permission before I get too far and he declines ^^
EDIT: The particular game I'm basing it from is 'UFO: Aftershock' from their UFO trilogy.
Anyway thanks for reading I can't wait till I've got something to attach to these posts.
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