Some questions
1. How can I make it so a player has a research already upgraded when the game starts?
2. I'm really struggling with music. I know how to set a default soundtrack, but very often, two music pieces tend to lay to come over each other, which is really annoying to listen to.
Example, here's how an opening cinematic trigger looks:
Event
- Map Initialization
Action
- Pause music sountrack
- Set _music_ to default soundtrack
What ends up happening is that, either there's no music, or there's the default soundtrack plus the new soundtrack playing over each other.
Sometimes, sounds won't play at all, and sometimes they won't play when they are supposed to (but much later).
1. How can I make it so a player has a research already upgraded when the game starts?
2. I'm really struggling with music. I know how to set a default soundtrack, but very often, two music pieces tend to lay to come over each other, which is really annoying to listen to.
Example, here's how an opening cinematic trigger looks:
Event
- Map Initialization
Action
- Pause music sountrack
- Set _music_ to default soundtrack
What ends up happening is that, either there's no music, or there's the default soundtrack plus the new soundtrack playing over each other.
Sometimes, sounds won't play at all, and sometimes they won't play when they are supposed to (but much later).