- Joined
- Apr 21, 2013
- Messages
- 1,194
So, I'm working on a big map, with lots of triggers, but I'm having two issues I'm having lately.
Firstly; I make some units move to points with triggers. But I dont know why the unit starts going to a different location right after getting to the triggered point. This is making me go insane because I don't even know what causing this!! If not clear let's explain it with an example:
I create a Footman at Point A(center of some region) then command it to move to Point B(center of another region). He starts moving and gets to Point B, but exactly at that moment he turns around and starts moving to another point god knows where.
Second is; I have some 3D sounds in some points. But whenever cinematic mode turns on the sounds will play no matter what the distance is from the source point.(I set the max. min. and cutoff distances to 3000 al three of them) After the cinematic ends everything returns to normal tho but this is annoying as well because nobody wants to hear lots of unrelevant noises playing at the same time! As an example to this:
A city has guards training in a little region and they shout while attacking the sound can be heard up to 3000 range. Then a little group goes out of the city miles away... Then a cinematic turns on and suddenly we can hear the guards' shouting from MILES AWAY!!
I appreciate all the help I'm tired of units pointlessly running without my order and sounds playing where they're not supposed to be heard (not sorry for the long post, I've run out of my sorries)
Firstly; I make some units move to points with triggers. But I dont know why the unit starts going to a different location right after getting to the triggered point. This is making me go insane because I don't even know what causing this!! If not clear let's explain it with an example:
I create a Footman at Point A(center of some region) then command it to move to Point B(center of another region). He starts moving and gets to Point B, but exactly at that moment he turns around and starts moving to another point god knows where.
Second is; I have some 3D sounds in some points. But whenever cinematic mode turns on the sounds will play no matter what the distance is from the source point.(I set the max. min. and cutoff distances to 3000 al three of them) After the cinematic ends everything returns to normal tho but this is annoying as well because nobody wants to hear lots of unrelevant noises playing at the same time! As an example to this:
A city has guards training in a little region and they shout while attacking the sound can be heard up to 3000 range. Then a little group goes out of the city miles away... Then a cinematic turns on and suddenly we can hear the guards' shouting from MILES AWAY!!
I appreciate all the help I'm tired of units pointlessly running without my order and sounds playing where they're not supposed to be heard (not sorry for the long post, I've run out of my sorries)