- Joined
- Aug 3, 2004
- Messages
- 2,228
For all you n00bs who dont know how to alpha out parts, and cant find a tutorial specifically for psp9, here it is. Its quite simple really, but you can easily mess up.
Step 1 - open up skin UV map in psp9 (get the UV from wc3 veiwer)
Step 2 - go to layers > load/save mask > load mask from alpha channel
Step 3 - click load. your skin should show the alpha channel now
step 4 - select 100% normal brush. black is to make things invisible, white is to reverse that.
step 5 - edit to your liking (note: not all parts have alpha capabilities. other note: in order to get rid of team color, use white. use black to reverse that.
step 6 - go to layers > load/save mask > save mask to alpha channel. now when the window pops up, before you choose Save, rename the alpha channel to Alpha Channel 1 (INCLUDE ALL CAPS)
step 7 - in order to go back to editing the skin normally, in the layers pallete, right click Group - Raster and go to Merge > Merge All (flatten)
load your skin into wc3viewer and check the results. if it's white, then you either did something wrong or the part doesnt have alpha capabilities.
if your finished product looks like this, then you know you've mastered alphaing (sort of)
Step 1 - open up skin UV map in psp9 (get the UV from wc3 veiwer)
Step 2 - go to layers > load/save mask > load mask from alpha channel
Step 3 - click load. your skin should show the alpha channel now
step 4 - select 100% normal brush. black is to make things invisible, white is to reverse that.
step 5 - edit to your liking (note: not all parts have alpha capabilities. other note: in order to get rid of team color, use white. use black to reverse that.
step 6 - go to layers > load/save mask > save mask to alpha channel. now when the window pops up, before you choose Save, rename the alpha channel to Alpha Channel 1 (INCLUDE ALL CAPS)
step 7 - in order to go back to editing the skin normally, in the layers pallete, right click Group - Raster and go to Merge > Merge All (flatten)
load your skin into wc3viewer and check the results. if it's white, then you either did something wrong or the part doesnt have alpha capabilities.
if your finished product looks like this, then you know you've mastered alphaing (sort of)
