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[Solved] Turning unit-unit collisions off, TOTALLY off

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Dec 25, 2012
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Ability idea: Upon casting, every 0.1 seconds semitransparent copies of Casting unit spawn at the Position of Casting unit. These copies cannot move but can attack and disappear 1 second after being created. Max 10 copies.

The only part I'm having trouble with is the collision of created unit. Copies are created dynamically, using
Unit - create 1 (Unit-type of casting unit) at (position of casting unit). And whenever the casting unit moves, it jerks to unoccupied nearby position due to having a unit spawn technically inside it.

I am aware of "Unit-turn collision off" function, but it only removes unit-terrain/doodad collisions. The unit ITSELF is still considered an obstacle. I am also aware of Crow form ability properties - giving it doesn't change unit's collision state, only visual flying height.

Is there a way to make unit completely pathable on-the-fly with triggers? At least for ground units only.
 
Level 4
Joined
Dec 25, 2012
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phased?

In any case, you could add the Ghost ability (the visible one) so other units can walk through your unit.

Phased = Windwalk with negative fade time, as in DotA phase boots ability.

Ghost ability allows units to move through ghosted unit, but doesn't allow ghost itself to move through others. My aim was to disable collisions in both ways.
 
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