Ability idea: Upon casting, every 0.1 seconds semitransparent copies of Casting unit spawn at the Position of Casting unit. These copies cannot move but can attack and disappear 1 second after being created. Max 10 copies.
The only part I'm having trouble with is the collision of created unit. Copies are created dynamically, using
Unit - create 1 (Unit-type of casting unit) at (position of casting unit). And whenever the casting unit moves, it jerks to unoccupied nearby position due to having a unit spawn technically inside it.
I am aware of "Unit-turn collision off" function, but it only removes unit-terrain/doodad collisions. The unit ITSELF is still considered an obstacle. I am also aware of Crow form ability properties - giving it doesn't change unit's collision state, only visual flying height.
Is there a way to make unit completely pathable on-the-fly with triggers? At least for ground units only.
The only part I'm having trouble with is the collision of created unit. Copies are created dynamically, using
Unit - create 1 (Unit-type of casting unit) at (position of casting unit). And whenever the casting unit moves, it jerks to unoccupied nearby position due to having a unit spawn technically inside it.
I am aware of "Unit-turn collision off" function, but it only removes unit-terrain/doodad collisions. The unit ITSELF is still considered an obstacle. I am also aware of Crow form ability properties - giving it doesn't change unit's collision state, only visual flying height.
Is there a way to make unit completely pathable on-the-fly with triggers? At least for ground units only.