- Joined
- Jun 10, 2008
- Messages
- 1,043
Hello Hive! I've been trying to create this spell where, depending on your level, you summon a group of units. The problem is, they're supposed to be removed after 120 seconds, and I can't figure out how to make it only the specific summoned units, and not any other summoned units in the area. Basically, I ended after "Wait 121 seconds" and then I thought I'd need another trigger to turn them off, so I made a "Run trigger" actions, but if that is not needed I will remove it. Please help!
-
Call to the North
-
Events
-
Unit - A unit Finishes casting an ability
-
-
Conditions
-
(Ability being cast) Equal to Call to the North
-
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Level of Call to the North for (Casting unit)) Equal to 1
-
-
Then - Actions
-
Cinematic - Send transmission to (All players) from (Casting unit) named (Name of (Casting unit)): Play No sound and display Call to Erthaliam!. Modify duration: Add 0.00 seconds and Wait
-
Unit - Create 1 Norse Elementalist for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
-
Wait 120.00 seconds
-
Trigger - Run Call to the North Off <gen> (checking conditions)
-
-
Else - Actions
-
Do nothing
-
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Level of Call to the North for (Casting unit)) Equal to 2
-
-
Then - Actions
-
Cinematic - Send transmission to (All players) from (Casting unit) named (Name of (Casting unit)): Play No sound and display Call to Caradia!. Modify duration: Add 0.00 seconds and Wait
-
Unit - Create 2 Norse Elementalist for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
-
Wait 120.00 seconds
-
Trigger - Run Call to the North Off <gen> (checking conditions)
-
-
Else - Actions
-
Do nothing
-
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Level of Call to the North for (Casting unit)) Equal to 3
-
-
Then - Actions
-
Cinematic - Send transmission to (All players) from (Casting unit) named (Name of (Casting unit)): Play No sound and display Call to Sirdinaam!. Modify duration: Add 0.00 seconds and Wait
-
Unit - Create 2 Norse Vanguard Ringleader for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
-
Unit - Create 3 Norse Elementalist for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
-
Wait 120.00 seconds
-
Trigger - Run Call to the North Off <gen> (checking conditions)
-
-
Else - Actions
-
Do nothing
-
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Level of Call to the North for (Casting unit)) Equal to 4
-
-
Then - Actions
-
Cinematic - Send transmission to (All players) from (Casting unit) named (Name of (Casting unit)): Play No sound and display Call to the North!. Modify duration: Add 0.00 seconds and Wait
-
Unit - Create 2 Norse Vanguard Ringleader for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
-
Unit - Create 4 Norse Elementalist for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
-
Unit - Create 6 Norse Pillager for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
-
Wait 120.00 seconds
-
Trigger - Run Call to the North Off <gen> (checking conditions)
-
-
Else - Actions
-
Do nothing
-
-
-
-