- Joined
- Apr 23, 2011
- Messages
- 460
For whatever reason this trigger is no longer working, I don't know what happened, something might have been deleted when i had someone look at the map on accident, I can't find it.
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Flame Explosion
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Events
- Unit - A unit Begins casting an ability
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Conditions
- (Ability being cast) Equal to Flame Explosion (Neutral Hostile)
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Actions
- Unit - Create 1 dummy_fireball for (Owner of (Casting unit)) at (Target point of ability being cast) facing Default building facing degrees
- Wait 1.00 seconds
- Unit - Remove (Last created unit) from the game
- Unit - Create 1 dummy_explode for (Owner of (Casting unit)) at (Target point of ability being cast) facing Default building facing degrees
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Unit Group - Pick every unit in (Units within 350.00 of (Target point of ability being cast)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) is A Hero) Equal to True
- Then - Actions
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Else - Actions
- Unit - Cause (Casting unit) to damage (Picked unit), dealing ((2.50 x (Real((Intelligence of (Casting unit) (Include bonuses))))) + (50.00 x (Real((Level of (Ability being cast) for (Casting unit)))))) damage of attack type Spells and damage type Magic
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Wait 1.00 seconds
- Unit - Remove (Last created unit) from the game
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Events