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Turn off footprints?

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Level 26
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Aug 18, 2009
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Flying units can create footprints, too. If you do not want to edit the unit's model file, the Splats\SplatData.slk contains the footprint data, the mountain giant uses FAR3 and FAL3, or you could edit the footprint image itself ReplaceableTextures\Splats\Splat01Mature.blp.
 
Level 26
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Aug 18, 2009
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4,097
Every Wc3 mapmaker should have a MPQ-Viewer/Extractor. Me for instance uses Magos Model Editor that includes one. Wc3 has 4 MPQs, that are data packages, one RoC package, one TFT, one for latest Patch and the last for local varying data such like different language versions. TFT files with the same name/path overlay RoC files, Patch overlays TFT (or RoC, in case you have no TFT), when using current patch.

So there is no ReplaceableTextures\Splats\Splat01Mature.blp file in War3Patch.mpq but one in War3x.mpq (TFT). So this is the currently used one. Extract this file, blp is the standard graphic file type Blizzard uses in Wc3. It's their own custom format, so you need a converter. The Image Extractor can do the job for example. This tool also has a MPQ browser but only displays 2d art. Convert the file to tga, edit it with a 2d art program that supports tga like photoshop, save and convert back to blp. Then import the file in your map setting its path to ReplaceableTextures\Splats\Splat01Mature.blp to overshadow once again (the map has even higher priority). You cannot replace all files though but it works for most graphics.

Ps: I wrote Viewer/Extractor above, there are also MPQ Editors, but you are not allowed to change the game's MPQs.
 
Level 14
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Aug 8, 2010
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Lol that magos model editor is bugged... it says it can't start it because it can't find a file called 'd3dx9_35.dll' it says that this can be repaired by reinstalling the program, but it is uploaded already installed, so i can't repair the shity thing... I will just leave the ugly footprints...
 
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