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Trying to make a system type thing

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ok so for my map i am trying to make a mode -mm (morphing map) which changes the map but idk if you can even do what i want it to do so i am asking.


is there a way to trigger it so it removes or adds bounders
and is there a way to turn a cliff into a path to walk up and down on then turn it back?
 
Level 6
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not camera bounds i mean the black mask boundary in the terrain pallet.
 
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The cliff thing is done via "Invisible Platform" I think since they're under bridge/ramp, they're considered destructible, so you should be able to use triggers to make them be placed and unplaced.

I don't think the boundary in the terrain pallet you're speaking of can be done how you want. There was another thread about it a few days back. Someone (I think Maker) explained that while you can't change the map size like that, you can use camera bounds to imitate a similar effect.
 
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ok and for the cliff it is not like i need a bridge i need this too be changed.


cliff.png
 
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for some reason when i go to open the map it says

Trigger data missing or invalid
then it doesn't open the map
 
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Utha, the Invisible Platforms are a pathing dest. Hit "P" and place them, you'll notice you're able to walk on them regardless of it being a cliff.
 
Use destructibles and units!

Create pathing blockers based on Lumber Mill pathing ground (this will remove large number of used doodads)

Create dummy units with any wall model ^^
Add locust ability
Edit unit size and add/remove/set shadows

Use triggers to create them, rotate and do shit when you set game mode!

Using math functions you will be able to create any kind of walls (square, circular shape and so on)
I can create test map if you want?
 
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