Hello,
I am working on a RPG map for 2 years, and I have random Fatal Errors happening when a hero dies ... Here is what I know about these errors :
- It doesn't come from imported models, it also crashes with normal wacraft models
- It doesn't happen everytime the hero dies, so I think it is based on 2 triggers interacting on each other, one of them being periodically (the crash can happen exactly when the hero dies, or after a few seconds after dying)
Could someone tell me what type of triggers could cause a crash like that ? (Integer A/B Loops problems, or Variable settings... ect)
I already have searched on the internet, I asked on some forums and the problem is still here ..
I checked all my triggers, I have a lot of leak (it's an oldmap and I didn't know leak at the beginning) but I removed all the Waits to avoid Loop errors, using Timers instead..
The Fatal error code is '0x6F479BD1' and seems to be a "Access Violation"..
Thanks in advance for helping me..
I am working on a RPG map for 2 years, and I have random Fatal Errors happening when a hero dies ... Here is what I know about these errors :
- It doesn't come from imported models, it also crashes with normal wacraft models
- It doesn't happen everytime the hero dies, so I think it is based on 2 triggers interacting on each other, one of them being periodically (the crash can happen exactly when the hero dies, or after a few seconds after dying)
Could someone tell me what type of triggers could cause a crash like that ? (Integer A/B Loops problems, or Variable settings... ect)
I already have searched on the internet, I asked on some forums and the problem is still here ..
I checked all my triggers, I have a lot of leak (it's an oldmap and I didn't know leak at the beginning) but I removed all the Waits to avoid Loop errors, using Timers instead..
The Fatal error code is '0x6F479BD1' and seems to be a "Access Violation"..
Thanks in advance for helping me..