Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You can't use an event that way. All variables are pointers. That means that they point to the object in memory ( the unit). When making an event it sets the unit as the event not the variable.
You need to add events to a trigger when the unit comes into play. There is a GUI action to add an event to a trigger.
Trigger is for dummyunit when hero casts trigger spell. I cant select the hero in event because hero must be bought so naturally its not in the game when game begins.
Unit - unit starts the effect of an ability
Ability being cast equal to triggerspell
Unit - create 1 effectunit for player 1 at position of triggering unit facing default building facing degrees
Unit - add spell to last created unit
Unit - order last created unit to special doomguard - rain of fire position of triggering unit
And it is obviously typed which means there may be typed errors that would not be the cause. It is much easier / more reliable and faster to post triggers the right way on here. When the triggers are posted the right way then I will help.
I solved the issue by making event generic unit event "unit starts the effect of an ability" and condition is ability being cast equal to trigger spell.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.