- Joined
- Jan 24, 2012
- Messages
- 55
Hi Guys,
I wonder how you make this:
A triggered attack.
If I'm right there are 2 possibilities:
1. after every "creat unit" Action a "ignore AI guard Position" Action and after that a "move/attack" Action.
2. after every "create unit" Action a "ignore AI guard Position" Action and a "add to Group" Action. at the end of the Trigger an "order Group to move/attack" Action.
In the 1st cause I've the Problem that some Units are faster, if I let the Ai attack with 2 NE-hunters and 3 NE-archers the hunters attack ~15 seconds before the archers. It's like they are in separate waves.
In the 2nd I'v the Problem that sometimes not every unit arrives at the target, it seems that the "ignore AI guard Position" not works with a unit-group.
Any ideas about that?
greez
Vladec
I wonder how you make this:
A triggered attack.
If I'm right there are 2 possibilities:
1. after every "creat unit" Action a "ignore AI guard Position" Action and after that a "move/attack" Action.
2. after every "create unit" Action a "ignore AI guard Position" Action and a "add to Group" Action. at the end of the Trigger an "order Group to move/attack" Action.
In the 1st cause I've the Problem that some Units are faster, if I let the Ai attack with 2 NE-hunters and 3 NE-archers the hunters attack ~15 seconds before the archers. It's like they are in separate waves.
In the 2nd I'v the Problem that sometimes not every unit arrives at the target, it seems that the "ignore AI guard Position" not works with a unit-group.
Any ideas about that?
greez
Vladec