- Joined
- Apr 5, 2013
- Messages
- 154
-
DialogSelectOrc
-
Events
- Dialog - A dialog button is clicked for RaceSelect
-
Conditions
- (Clicked dialog button) Equal to RaceSelectOrc
-
Actions
- Set RandomNumberGenerator = (Random integer number between 1 and 13)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Units within 600.00 of RegionSpawn[RandomNumberGenerator]) is empty) Equal to True
-
Then - Actions
- Camera - Pan camera for (Triggering player) to (RegionSpawn[RandomNumberGenerator] offset by (0.00, 0.00)) over 1.00 seconds
- Unit - Create 1 Orcish Command Center Tier 1 for (Triggering player) at RegionSpawn[RandomNumberGenerator] facing Default building facing degrees
- Unit - Create 1 Orcish Commander for (Triggering player) at RegionSpawn[RandomNumberGenerator] facing Default building facing degrees
-
Else - Actions
- Set RandomNumberGenerator = (RandomNumberGenerator + 1)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- RandomNumberGenerator Greater than 13
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Trigger - Run DialogSelectOrc <gen> (ignoring conditions)
- Else - Actions
-
If - Conditions
-
If - Conditions
-
Events
-
Set Sjot
-
Events
- Map initialization
- Conditions
-
Actions
- AI - Ignore the guard positions of all Player 2 (Blue) units
- AI - Ignore the guard positions of all Player 4 (Purple) units
- AI - Ignore the guard positions of all Player 6 (Orange) units
- AI - Ignore the guard positions of all Player 8 (Pink) units
- AI - Ignore the guard positions of all Player 10 (Light Blue) units
- AI - Ignore the guard positions of all Player 12 (Brown) units
- Set RegionSpawn[1] = (Center of Spawn 1 <gen>)
- Set RegionSpawn[2] = (Center of Spawn 2 <gen>)
- Set RegionSpawn[3] = (Center of Spawn 3 <gen>)
- Set RegionSpawn[4] = (Center of Spawn 4 <gen>)
- Set RegionSpawn[5] = (Center of Spawn 5 <gen>)
- Set RegionSpawn[6] = (Center of Spawn 6 <gen>)
- Set RegionSpawn[7] = (Center of Spawn 7 <gen>)
- Set RegionSpawn[9] = (Center of Spawn 9 <gen>)
- Set RegionSpawn[10] = (Center of Spawn 10 <gen>)
- Set RegionSpawn[11] = (Center of Spawn 11 <gen>)
- Set RegionSpawn[12] = (Center of Spawn 12 <gen>)
- Set RegionSpawn[13] = (Center of Spawn 13 <gen>)
-
Events