- Joined
- Apr 22, 2009
- Messages
- 164
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SpawnZones
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Events
- Time - Elapsed game time is 0.50 seconds
- Conditions
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Actions
- Set RSpawn[1] = Respawn1 <gen>
- Set RSpawn[2] = Respawn2 <gen>
- Set RSpawn[3] = Respawn3 <gen>
- Set RSpawn[4] = Respawn4 <gen>
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Events
- [TRIGGER]
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[TRIGGER]RSpawn
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Events
- Unit - A unit Dies
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Conditions
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
- (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
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Or - Any (Conditions) are true
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Conditions
- (Unit-type of (Triggering unit)) Equal to Goblin Titan
- (Unit-type of (Triggering unit)) Equal to Harpy Titan
- (Unit-type of (Triggering unit)) Equal to Ocean Titan
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Conditions
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Actions
- Wait 5.00 seconds
- Set RLoc = (Random point in RSpawn[(Player number of (Owner of (Triggering unit)))])
- Unit - Create 1 (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at RLoc facing Default building facing degrees
- Selection - Add (Last created unit) to selection for (Owner of (Triggering unit))
- Custom script: call RemoveLocation(udg_RLoc)
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Events
- [TRIGGER]