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Ramza, you'd have to make the trigger cause you to exit the game for that to work.
Perhaps something like:
Skip Scores
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - End game and Skip scores
Really the only was I can think of to do something like that.
Course, you could set it up with a condition. Player skips cine, Game_Over = true or something. But really, to do what you want it to do, I'm not sure is possible with regular leave game, only by actually being forced a game end
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