- Joined
- Feb 6, 2008
- Messages
- 133
Ok, The Victory/Defeat thingy didnt work.. can someone please help correct this.. i have also attached the map with the triggers
This is what it should do (The Teams are Red and Blue):
- Units Spawning Every (# Seconds), Attacking Each Other Farm And Units (Working Perfectly)
- When Red farm is Destroyed, Blue is Victorious and Red is Defeated (Not Working)
- When Blue farm is Destroyed, Red is Victorious and Blue is Defeated (Not Working)
This is what it should do (The Teams are Red and Blue):
- Units Spawning Every (# Seconds), Attacking Each Other Farm And Units (Working Perfectly)
- When Red farm is Destroyed, Blue is Victorious and Red is Defeated (Not Working)
- When Blue farm is Destroyed, Red is Victorious and Blue is Defeated (Not Working)
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Units Spawn Attack T2
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Events
- Time - Every 3.00 seconds of game time
- Conditions
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Actions
- Unit - Create 1 Grunt for Player 2 (Blue) at (Center of Region 003 <gen>) facing (Position of Farm 0019 <gen>)
- Unit - Order (Last created unit) to Attack Farm 0019 <gen>
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Events
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Units Spawn Attack T1
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Events
- Time - Every 3.00 seconds of game time
- Conditions
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Actions
- Unit - Create 1 Spell Breaker for Player 1 (Red) at (Center of Region 002 <gen>) facing (Position of Farm 0018 <gen>)
- Unit - Order (Last created unit) to Attack Farm 0018 <gen>
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Events
- Farm Death T2
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Victory Defeat
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Events
- Unit - Farm 0019 <gen> Dies
- Unit - Farm 0018 <gen> Dies
- Conditions
-
Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Farm 0018 <gen> is dead) Equal to True
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Then - Actions
- Game - Victory Player 1 (Red) (Show dialogs, Show scores)
- Game - Defeat Player 2 (Blue) with the message: Defeat!
- Skip remaining actions
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Else - Actions
- Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
- Game - Defeat Player 1 (Red) with the message: Defeat!
- Skip remaining actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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Teleport 1
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Events
- Unit - A unit enters teleport 1 <gen>
- Conditions
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Actions
- Unit - Move (Entering unit) instantly to (Center of teleport 1 x <gen>)
- Animation - Play Blood Mage 0007 <gen>'s spell animation
- Special Effect - Create a special effect at (Center of teleport 1 <gen>) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
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Events
Attachments
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