Trigger to remove unit from game.

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Hey, thanks for taking the time to look at this post.


My problem is, I can't seem to get the trigger I need to work, I have created a trigger that basically works like this.


"Player leaves the game with a defeat"

"Triggering Player 1 or 2"

"Remove [Large Horizontal Rocks from the game]"
"Remove [Line Of Sight and Pathing Blocker 2x2 from the game]

I have set these both up in the manner I would on warcraft 3, but they don't work.

I also want to make it so when a player loses they can opt to spectate.



If anybody could help me I will provide you with baked goods.
 
  • 1-2
    • Events
      • Player - Player 1 leaves the game with Defeat
      • Player - Player 2 leaves the game with Defeat
    • Local Variables
    • Conditions
    • Actions
      • Unit - Kill Destructible Rocks - Huge Horizontal [19.00, 44.00]
      • Animation - Remove Pathing and Sight Blocker 2x2 Doodad doodads in the 1-2 region
 
I believe those action functions loop null.
I've had similar issues.
I think destructible rocks are doodads.
A work around would be to create a damage effect on the rocks when the player leaves.
The effect is the rocks physically being destroyed rather than just removed.
And just removing the animation on the footprints wont do anything. They don't even use animations.
 
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