- Joined
- Apr 21, 2012
- Messages
- 344
Hey, I was wondering if anyone could make a trigger/trigger system for me that does the following;
~ A lumber mill is built
~ A peasants will spawn near the lumber mill every 10 seconds, up to a maximum of 5
~ Once spawned, the peasant will automatically start harvesting lumber from the nearest tree
~ If the lumber mill dies, all peasants associated (the peasants that spawned near it after it was built) will also die
~ If a peasant that is associated with a lumber mill dies, then 20 seconds later, another one will be created near it's lumber mill
Must be able to work for multiple lumber mills (i.e. 5 total), so that each lumber mill and their peasants are linked together. This is the 2nd to the last system i need for my current project, and would greatly appreciate any help. Also, would add the systems creator to the list of credits and receive special thanks (and rep).
~ A lumber mill is built
~ A peasants will spawn near the lumber mill every 10 seconds, up to a maximum of 5
~ Once spawned, the peasant will automatically start harvesting lumber from the nearest tree
~ If the lumber mill dies, all peasants associated (the peasants that spawned near it after it was built) will also die
~ If a peasant that is associated with a lumber mill dies, then 20 seconds later, another one will be created near it's lumber mill
Must be able to work for multiple lumber mills (i.e. 5 total), so that each lumber mill and their peasants are linked together. This is the 2nd to the last system i need for my current project, and would greatly appreciate any help. Also, would add the systems creator to the list of credits and receive special thanks (and rep).