- Joined
- Aug 12, 2007
- Messages
- 133
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itemoftype
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Events
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Unit - A unit Acquires an item
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item-class of (Item being manipulated)) Equal to Permanent
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(Item-class of (Item being manipulated)) Equal to Charged
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Then - Actions
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For each (Integer inv) from 1 to 6, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item-class of (Item carried by (Hero manipulating item) in slot inv)) Equal to (Item-class of (Item being manipulated))
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Then - Actions
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Set itemint = (itemint + 1)
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Else - Actions
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Do nothing
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Else - Actions
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For each (Integer inv) from 1 to 6, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item-type of (Item carried by (Hero manipulating item) in slot inv)) Equal to (Item-type of (Item being manipulated))
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Then - Actions
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Set itemint = (itemint + 1)
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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itemint Greater than 1
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Then - Actions
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Hero - Drop (Item being manipulated) from (Hero manipulating item)
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Game - Display to (All players) the text: You cannot carry tw...
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Else - Actions
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Do nothing
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Set itemint = 0
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What is the problem?


