- Joined
- Oct 5, 2012
- Messages
- 73
It does work when I set the timer to 0.00 though 

-
Initialization
-
Events
-
Map initialization
-
-
Conditions
-
Actions
-
Set NUMBEMAX = 69
-
For each (Integer A) from 1 to NUMBEMAX, do (Actions)
-
Loop - Actions
-
Set NUMBERS[(Integer A)] = (Integer A)
-
-
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
Trigger - Run FIREy Copy <gen> (ignoring conditions)
-
-
-
FIREy Copy
-
Events
-
Conditions
-
Actions
-
Set INTEGER = (Random integer number between 1 and NUMBEMAX)
-
Set RANDNUMB = NUMBERS[INTEGER]
-
Set NUMBERS[INTEGER] = NUMBERS[NUMBEMAX]
-
Set NUMBEMAX = (NUMBEMAX - 1)
-
Unit - Create 1 Randompick[RANDNUMB] for Player 9 (Gray) at (Center of Region 094 Copy 11 <gen>) facing Default building facing degrees
-
Set wave[COUNTER] = (Last created unit)
-
Hero - Set (Last created unit) Hero-level to COUNTER, Hide level-up graphics
-
Set itemnum = (Random integer number between 1 and 6)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
itemnum Equal to 1
-
-
Then - Actions
-
Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
-
-
Else - Actions
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
itemnum Equal to 2
-
-
Then - Actions
-
Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
-
Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
-
-
Else - Actions
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
itemnum Equal to 3
-
-
Then - Actions
-
Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
-
Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
-
Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
-
-
Else - Actions
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
itemnum Equal to 4
-
-
Then - Actions
-
Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
-
Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
-
Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
-
Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
-
-
Else - Actions
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
itemnum Equal to 5
-
-
Then - Actions
-
Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
-
Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
-
Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
-
Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
-
Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
-
-
Else - Actions
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
itemnum Equal to 6
-
-
Then - Actions
-
Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
-
Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
-
Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
-
Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
-
Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
-
Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
-
-
Else - Actions
-
-
Set COUNTER = (COUNTER + 1)
-
-