- Joined
- Oct 5, 2012
- Messages
- 52
It does work when I set the timer to 0.00 though
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Initialization
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Events
- Map initialization
- Conditions
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Actions
- Set NUMBEMAX = 69
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For each (Integer A) from 1 to NUMBEMAX, do (Actions)
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Loop - Actions
- Set NUMBERS[(Integer A)] = (Integer A)
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Loop - Actions
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
- Trigger - Run FIREy Copy <gen> (ignoring conditions)
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Events
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FIREy Copy
- Events
- Conditions
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Actions
- Set INTEGER = (Random integer number between 1 and NUMBEMAX)
- Set RANDNUMB = NUMBERS[INTEGER]
- Set NUMBERS[INTEGER] = NUMBERS[NUMBEMAX]
- Set NUMBEMAX = (NUMBEMAX - 1)
- Unit - Create 1 Randompick[RANDNUMB] for Player 9 (Gray) at (Center of Region 094 Copy 11 <gen>) facing Default building facing degrees
- Set wave[COUNTER] = (Last created unit)
- Hero - Set (Last created unit) Hero-level to COUNTER, Hide level-up graphics
- Set itemnum = (Random integer number between 1 and 6)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- itemnum Equal to 1
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Then - Actions
- Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- itemnum Equal to 2
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Then - Actions
- Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
- Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- itemnum Equal to 3
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Then - Actions
- Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
- Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
- Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- itemnum Equal to 4
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Then - Actions
- Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
- Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
- Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
- Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- itemnum Equal to 5
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Then - Actions
- Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
- Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
- Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
- Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
- Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- itemnum Equal to 6
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Then - Actions
- Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
- Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
- Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
- Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
- Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
- Hero - Create (Random level -1 item-type) and give it to wave[COUNTER]
- Else - Actions
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If - Conditions
- Set COUNTER = (COUNTER + 1)