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"Trigger leaks"

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Kenji.1484

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Kenji.1484

Hi, I've been wandering around the forums lately, and I've seen quite a lot of people talking about "leaks" in their triggers. I would like to know what this means, because I am making a map (my first one :grin:) and I've made at least a couple of hundreds of triggers, all of them have been tested and they work, but I don't know if any of them have "leaks" in them, whatever that is. :hohum: Could someone explain to me what this means please? Thank you and sorry for my noobishness. :sad:
 
Aside: You should seriously try the search function, this question gets asked every day... there's even a sticky on it.

https://www.hiveworkshop.com/forums/triggers-and-scripts-269/things-that-leak-35124/

If a trigger works, that's great, however, triggers 'leak' when they create temporary data (location coordinates, unit groups, and a few other examples) and WC3 doesn't flush it. Unfortunately, this means a map reliant on GUI will need several 'temp' variables and a custom script so you can flush out the data yourself.

If you don't do this, maps played on bnet will begin to lag out, if leaks are severe enough.
 
Thank you for your answer, FlowerofSpeech! (+rep)
And sorry I didn't use the Search function, stupid of me. =/
 
... I've made at least a couple of hundreds of triggers ... but I don't know if any of them have "leaks" in them...

:xxd: Good luck with that ^^

Nah only joking, the most frequently used that leak are locations and unit groups.

To give you an example, I had a few triggers than ran every 0.02 seconds ina map of mine. If there was a leak anywhere in the trigger the map would become unplayable within 2 minutes ^^
 
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