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Trigger
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Your ability
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Actions
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Set Caster = (Triggering unit)
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Set SpecialEffectPosition = ((Position of Caster) offset by (200.00, 0.00))
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Special Effect - Create a special effect at SpecialEffectPosition using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
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Special Effect - Destroy (Last created special effect)
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Set SpecialEffectPosition = ((Position of Caster) offset by (-200.00, 0.00))
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Special Effect - Create a special effect at SpecialEffectPosition using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
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Special Effect - Destroy (Last created special effect)
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Set SpecialEffectPosition = ((Position of Caster) offset by (0.00, -200.00))
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Special Effect - Create a special effect at SpecialEffectPosition using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
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Special Effect - Destroy (Last created special effect)
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Set SpecialEffectPosition = ((Position of Caster) offset by (0.00, 200.00))
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Special Effect - Create a special effect at SpecialEffectPosition using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
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Special Effect - Destroy (Last created special effect)
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Set SpecialEffectPosition = ((Position of Caster) offset by (100.00, 100.00))
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Special Effect - Create a special effect at SpecialEffectPosition using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
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Special Effect - Destroy (Last created special effect)
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Set SpecialEffectPosition = ((Position of Caster) offset by (-100.00, -100.00))
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Special Effect - Create a special effect at SpecialEffectPosition using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
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Special Effect - Destroy (Last created special effect)
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Set SpecialEffectPosition = ((Position of Caster) offset by (100.00, -100.00))
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Special Effect - Create a special effect at SpecialEffectPosition using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
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Special Effect - Destroy (Last created special effect)
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Set SpecialEffectPosition = ((Position of Caster) offset by (-100.00, 100.00))
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Special Effect - Create a special effect at SpecialEffectPosition using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation(udg_SpecialEffectPosition)
You will also need for complete removing every memory leak the custom script at the end, that will remove the point stored in that variable. Tell me if there is something that you didn't understand

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Right, sorry I forgot to say that too XD