- Joined
- Dec 2, 2016
- Messages
- 733
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Death and bounty
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Events
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Unit - A unit Dies
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Conditions
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Actions
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Player Group - Add Player 11 (Dark Green) to Vampires
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Owner of (Attacking unit)) is in Vampires) Equal to True
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Then - Actions
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Game - Display to (All players) the text: yes
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If ((Unit-type of (Triggering unit)) Equal to House) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 1)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Tent) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 1)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Command Center) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 250)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Deforestation House) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 40)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Lumber House) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 10)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Amethyst Wall) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 5)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Base of O|cffffcc00p|rerations) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 1000)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Carnelian Wall) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 1)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Chrysoprase Wall) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 75)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Diamond Wall) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 250)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Emerald Wall) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 50)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Garnet Wall) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 100)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Ruby Wall) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 150)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Sapphire Wall) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 25)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Super Wall of Health) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 15)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Topaz Wall) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 2)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Wall of Health) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 5)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Gold Mine) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 20)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Super Gold Mine) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 40)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Comet Tower) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 250)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Lightning Oracle) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 500)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Ultra Lightning Oracle) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 1000)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Citadel of Faith) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 120)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Slayer's Vault) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 5)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Calcite Outpost) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 15)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Orange Calcite Outpost) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 30)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Opal Spire) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 3)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Pink Diamond Tower) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 15)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Upgraded Pink Diamond Tower) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 30)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Shiny Pearl Tower) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 2)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Tower of Pearls) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 1)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Advanced Research Center) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 10)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Human Vault) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 3)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Research Center) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 3)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Wall of Seeing) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 5)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Venom Spire) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 25)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Mana Energy Tower) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 3)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Super Wall Tower) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 20)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Wall Tower) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 10)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Tower of Flame) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 15)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Super Tower of Flame) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 35)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Ultimate Tower of Flames) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 55)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Feeding Block (1)) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 10)) else do (Do nothing)
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If ((Unit-type of (Triggering unit)) Equal to Blood Box) then do (Player - Set (Owner of (Attacking unit)) Current gold to (((Owner of (Attacking unit)) Current gold) + 250)) else do (Do nothing)
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Else - Actions
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Owner of attacking unit should be the player right?