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[Trigger] Trigger help

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Level 25
Joined
Feb 9, 2009
Messages
1,801
Basically this is a spell that i got, in the second Trigger (RuinedFleshDamage) it states that the unit with this ability has to be present in the map installation. My question is that can there be a way around this? because i want it for a specific hero that is chosen in a hero tavern and not immediately on the map.

  • Ruined Flesh Init
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Runed Flesh
    • Actions
      • Set RF_ShieldLife = 500.00
      • Set RF_Caster = (Casting unit)
      • Set RF_Duration = 30.00
      • Trigger - Turn on Ruined Flesh Loop <gen>
  • Ruined Flesh Damage
    • Events
      • Unit - Blood Mage 0015 <gen> Takes damage
    • Conditions
      • ((Attacked unit) has buff Runed Flesh ) Equal to True
    • Actions
      • -------- Blood mage 0015 <Gen> is a preset unit, you would need a unit already placed on the map on map initialization --------
      • Set RF_Damage = (Damage taken)
      • Set RF_ShieldLife = (RF_ShieldLife - RF_Damage)
      • Unit - Set life of RF_Caster to ((Life of RF_Caster) + RF_Damage)
  • Ruined Flesh Loop
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Set RF_Location = (Position of RF_Caster)
      • -------- This works a timer. for each second a real variable is decreased by 1. The maximum of that real (Duration) is equal to the amount of seconds it lasts --------
      • Set RF_Duration = (RF_Duration - 1.00)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • RF_ShieldLife Greater than 0.00
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • RF_Duration Greater than 0.00
            • Then - Actions
            • Else - Actions
              • -------- Most Special Effects carry out their effect even when destroyed. --------
              • Set RF_Duration = 30.00
              • Set RF_ShieldLife = 500.00
              • Special Effect - Create a special effect attached to the Attach Point - Overhead of RF_Caster using BlueImmolationDamage.mdx
              • Special Effect - Destroy (Last created special effect)
        • Else - Actions
          • -------- A location leaks a point, taking up memory. It is removed by this jass line. --------
          • Custom script: call RemoveLocation (udg_RF_Location)
          • Unit - Remove Runed Flesh buff from RF_Caster
          • Trigger - Turn off (This trigger)
 
Level 25
Joined
Feb 9, 2009
Messages
1,801
The damage isn't absorbed. But Maker thanks to you, i made a Frankenstein hybrid of your Trigger:
  • Ruined Flesh Damage 1
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Runed Flesh
    • Actions
      • Wait 0.01 seconds
      • Trigger - Add to Ruined Flesh Damage 2 <gen> the event (Unit - RF_Caster Takes damage)
      • Trigger - Turn off (This trigger)
 
Level 5
Joined
Mar 17, 2005
Messages
135
  • Ruined Flesh Damage
    • Events
      • Unit - Blood Mage 0015 <gen> Takes damage
    • Conditions
      • ((Attacked unit) has buff Runed Flesh ) Equal to True
    • Actions
      • -------- Blood mage 0015 <Gen> is a preset unit, you would need a unit already placed on the map on map initialization --------
      • Set RF_Damage = (Damage taken)
      • Set RF_ShieldLife = (RF_ShieldLife - RF_Damage)
      • Unit - Set life of RF_Caster to ((Life of RF_Caster) + RF_Damage)
Why not just add this for event instead of what you have.
  • Unit - A unit Is attacked
This should make it so that whatever unit has that buff and is attacked then your actions will occur. I think this is what your asking for but I may have misread your question/problem.
 
Level 25
Joined
Feb 9, 2009
Messages
1,801
Yes in fact i mentioned it

The damage isn't absorbed. But Maker thanks to you, i made a
Frankenstein hybrid of your Trigger:

Ruined Flesh Damage 1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Ruined Flesh
Actions
Wait 0.01 seconds
Trigger - Add to Ruined Flesh Damage 2 <gen> the event (Unit - RF_Caster Takes damage)
Trigger - Turn off (This trigger)
 
Level 8
Joined
Nov 20, 2008
Messages
445
  • Ruined Flesh Damage 2
    • Events
    • Conditions
      • ((Triggering Unit) has buff Runed Flesh ) Equal to True
    • Actions
      • Set RF_Damage = (Damage taken)
      • Set RF_ShieldLife = (RF_ShieldLife - RF_Damage)
      • Unit - Set life of RF_Caster to ((Life of RF_Caster) + RF_Damage)
  • Ruined Flesh Damage 1
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Runed Flesh
    • Actions
      • Set RF_ShieldLife = 500.00
      • Set RF_Caster = (Casting unit)
      • Set RF_Duration = 30.00
      • Trigger - Turn on Ruined Flesh Loop <gen>
      • Trigger - Add to Ruined Flesh Damage 2 <gen> the event (Unit - (Triggering Unit) Takes damage)
 
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