See I want to pick ALL units and move them, but it does not!
UPDATED TRIGGERS
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Cast
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Nature Explosion
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Actions
- Set TriggerUnit = (Triggering unit)
- -------- /// CUSTOM VALUE \\\ --------
- Set Int = (Custom value of (Triggering unit))
- -------- /// TRIGGERUNIT POSITION \\\ --------
- Set PositionTriggerUnit = (Position of (Triggering unit))
- -------- /// DAMAGE \\\ --------
- Set Damage = 150.00
- -------- /// SPECIAL EFFECT \\\ --------
- Special Effect - Create a special effect at PositionTriggerUnit using war3mapImported\AncientExplode.mdx
- Special Effect - Destroy (Last created special effect)
- -------- /// SPECIAL EFFECT (ADDITIONAL) \\\ --------
- Special Effect - Create a special effect at PositionTriggerUnit using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
- Special Effect - Destroy (Last created special effect)
- -------- /// DRAWING TO PERSON SPEED \\\ --------
- Set DrawingSpeed[Int] = 10.00
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Unit Group - Pick every unit in (Units within 500.00 of PositionTriggerUnit) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Picked unit)) Equal to (Unit-type of (Triggering unit))
- Then - Actions
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Else - Actions
- Set OneUnluckyUnit = (Picked unit)
- Unit Group - Add OneUnluckyUnit to UnluckyUnits
- Unit - Cause (Triggering unit) to damage (Picked unit), dealing Damage damage of attack type Spells and damage type Normal
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Move unit forth <gen> is on) Equal to False
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Then - Actions
- Trigger - Turn on Move unit forth <gen>
- Else - Actions
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If - Conditions
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Events
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Move unit forth
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Events
- Time - Every 0.03 seconds of game time
- Conditions
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Actions
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Unit Group - Pick every unit in UnluckyUnits and do (Actions)
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Loop - Actions
- Set UnluckyUnitPoint = (Position of OneUnluckyUnit)
- Set PositionTriggerUnit = (Position of TriggerUnit)
- Set TempPoint = (UnluckyUnitPoint offset by DrawingSpeed[Int] towards (Angle from UnluckyUnitPoint to PositionTriggerUnit) degrees)
- Unit - Move OneUnluckyUnit instantly to TempPoint
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Distance between UnluckyUnitPoint and PositionTriggerUnit) Equal to 150.00
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Then - Actions
- Unit Group - Remove OneUnluckyUnit from UnluckyUnits
- Unit Group - Add OneUnluckyUnit to UnluckyUnits2
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (And back <gen> is on) Equal to False
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Then - Actions
- Trigger - Turn on And back <gen>
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in UnluckyUnits) Equal to 0
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Then - Actions
- Custom script: call RemoveLocation(udg_UnluckyUnitPoint)
- Custom script: call RemoveLocation(udg_TempPoint)
- Custom script: call RemoveLocation(udg_PositionTriggerUnit)
- Trigger - Turn off (This trigger)
- Else - Actions
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If - Conditions
- Else - Actions
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If - Conditions
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Loop - Actions
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Unit Group - Pick every unit in UnluckyUnits and do (Actions)
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Events
UPDATED TRIGGERS
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