- Joined
- May 11, 2012
- Messages
- 2,103
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Claw Smash
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Claw Smash
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
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Then - Actions
- Set Damage[1] = 500.00
- Set Damage[2] = 1000.00
- Set Damage[3] = 1500.00
- Set Damage[4] = 2000.00
- Set Damage[5] = ((Real((Level of Claw Smash for (Triggering unit)))) x ((Real((Strength of (Triggering unit) (Include bonuses)))) x (50.00 / 10.00)))
- Set TempInteger = (Level of Claw Smash for (Triggering unit))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
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Then - Actions
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Unit Group - Pick every unit in (Units within 450.00 of (Position of (Triggering unit))) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True
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Then - Actions
- Special Effect - Create a special effect attached to the origin of (Triggering unit) using war3mapImported\s_Shockwave.mdx
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Else - Actions
- Unit - Cause (Triggering unit) to damage (Picked unit), dealing Damage[TempInteger] damage of attack type Spells and damage type Normal
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Unit Group - Pick every unit in (Units within 450.00 of (Position of (Triggering unit))) and do (Actions)
- Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events