- Joined
- Jan 8, 2010
- Messages
- 493
it's not really a map question, but i want to know. 'cause it's quite bothering me.
i read somewhere something like how GUI users try on pushing efficiency. how is being efficient tackled when using JASS? is being efficient in GUI different from having trigger 1 instead of trigger 2, or not?
i read somewhere something like how GUI users try on pushing efficiency. how is being efficient tackled when using JASS? is being efficient in GUI different from having trigger 1 instead of trigger 2, or not?
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Events
- Game - Every 1 seconds of game time
- Conditions
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Actions
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Unit Group - Pick Every Unit of Hero1 and do Actions
- Unit - Kill (Picked Unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Integer Equal to 3
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Then - Actions
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Unit Group - Pick Every Unit of Hero2 and do Actions
- Unit - Kill (Picked Unit)
- Set Integer = 0
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Unit Group - Pick Every Unit of Hero2 and do Actions
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Else - Actions
- Set Integer = Integer + 1
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If - Conditions
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Unit Group - Pick Every Unit of Hero1 and do Actions
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Events
- Game - Every 1 seconds of game time
- Conditions
-
Actions
-
Unit Group - Pick Every Unit of Hero1 and do Actions
- Unit - Kill (Picked Unit)
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Unit Group - Pick Every Unit of Hero1 and do Actions
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Events
- Game - Every 3 seconds of game time
- Conditions
-
Actions
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Unit Group - Pick Every Unit of Hero2 and do Actions
- Unit - Kill (Picked Unit)
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Unit Group - Pick Every Unit of Hero2 and do Actions