Hello here's my problem, nowadays Creeps Revival system here, got some leaks, i used many like this one :
- Init Revive Hostile Creeps
-
Events
Map initialization
Conditions
Actions
Set Respawn_Time = 8.00
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions)
Loop - Actions
Set Temp_Integer = (Temp_Integer + 1)
Unit - Set the custom value of (Picked unit) to Temp_Integer
Set Creep_Points[TempInteger] = (Position of (Picked unit))
-
- Current Respawn Hostile Creeps
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
(Custom value of (Triggering unit)) Greater than 0
Actions
Wait Respawn_Time game-time seconds
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at Creep_Points[(Custom value of (Triggering unit))] facing 180.00 degrees
Unit - Set the custom value of (Last created unit) to (Custom value of (Triggering unit))
- But recently i'v been facing many bugs, if someone wanna take the time, either way to teach me a better one, and by that i mean Effective, then i'm open for any Suggestion .







