- Joined
- Oct 24, 2012
- Messages
- 77
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Creep Revival System Initialization
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Events
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Map initialization
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Conditions
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Actions
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Unit Group - Pick every unit in (Units in PlayRegion <gen> owned by Neutral Hostile) and do (Actions)
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Loop - Actions
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Set Integer = (Integer + 1)
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Unit - Set the custom value of (Picked unit) to Integer
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Custom script: set udg_Creep_X[udg_Integer] = GetUnitX(GetEnumUnit())
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Custom script: set udg_Creep_Y[udg_Integer] = GetUnitX(GetEnumUnit())
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Revive Creep 1 by 1
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Events
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Unit - A unit Dies
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Conditions
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((Owner of (Triggering unit)) Equal to Neutral Hostile) and (((Triggering unit) is Summoned) Not equal to True)
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Actions
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Wait 5.00 game-time seconds
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Set tempPoint[1] = (Center of (Entire map))
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Set tempPoint[2] = (tempPoint[1] offset by (Creep_X[(Custom value of (Triggering unit))], Creep_Y[(Custom value of (Triggering unit))]))
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Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at tempPoint[2] facing (Random angle) degrees
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Unit - Set the custom value of (Last created unit) to (Custom value of (Triggering unit))
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Custom script: call RemoveLocation(udg_tempPoint[1])
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Custom script: call RemoveLocation(udg_tempPoint[2])
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