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[Trigger] Trigger Corruption?

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Alright well I've been working on a map for more than 14 hours, and we all know the triggers can take forever, however mine has a... very interesting issue. It seems that every time I start the map after modifying 1 trigger, all the triggers will just not start. I have deleted that trigger, disabled it heck ever shut down every trigger but the Default camera trigger and it still won't work. I don't really want to rework all those triggers in a new map.

I was hoping someone who knows a solution to this or actually had this sort of problem before, I've got it checked by someone I know but he can't seem to figure it out himself with it's doing that. I've posted the map in the attachments, hopefully someone knows a thing or two about this :p

Thanks in advance,
ShinraCorp
 

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  • Triggercorruption.w3x
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Level 11
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It was fine for me, actually; at first, I thought you had edited a map that has vJass code in it with the regular editor, but since that's not the case.. What kind of message do you receive?

It wasn't really a message I received, it's when I test map it. The triggers do not start at all, all of them.

Here's a screenshot of what I mean. The screenshot shows that the camera is still the same and I cannot select a hero for some strange reason, I've waited 30 seconds to see if my waves triggered would start as usual but nope decided not to do anything.
 

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  • WC3ScrnShot_071312_132132_01.tga
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Last edited:
Level 11
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830
Voila :p
 

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  • WC3ScrnShot_071312_132132_01.jpg
    WC3ScrnShot_071312_132132_01.jpg
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Level 11
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You probably are crashing the thread somehow, or hitting the op limit. I recommend you find out what triggers fire before the other triggers stop working. If it happens on the map start, then post all the initialization triggers and then we might be able to find out what went wrong.

There's a limit? Well it's only 6 triggers that have Map Initialization Events.

  • Root Ancient of War
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Animation - Play Ancient of War 0497 <gen>'s stand alternate animation
  • Levelup Admiral
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Hero - Set Admiral Charles 0332 <gen> Hero-level to 30, Hide level-up graphics
  • Invunerability
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Unit - Make Akama 0144 <gen> Invulnerable
      • Unit - Make Antonidas 0116 <gen> Invulnerable
      • Unit - Make Arthas (Evil) 0126 <gen> Invulnerable
      • Unit - Make Arthas (wielding Frostmourne) 0117 <gen> Invulnerable
      • Unit - Make Illidan (Evil) 0132 <gen> Invulnerable
      • Unit - Make Jaina 0112 <gen> Invulnerable
      • Unit - Make Kael 0113 <gen> Invulnerable
      • Unit - Make Kel'Thuzad (Lich) 0127 <gen> Invulnerable
      • Unit - Make Lady Vashj 0143 <gen> Invulnerable
      • Unit - Make Maiev 0133 <gen> Invulnerable
      • Unit - Make Malfurion 0130 <gen> Invulnerable
      • Unit - Make Muradin Bronzebeard 0115 <gen> Invulnerable
      • Unit - Make Rexxar 0123 <gen> Invulnerable
      • Unit - Make Rokhan 0124 <gen> Invulnerable
      • Unit - Make Sylvanas 0128 <gen> Invulnerable
      • Unit - Make Sylvanas Windrunner 0114 <gen> Invulnerable
      • Unit - Make Thrall 0125 <gen> Invulnerable
      • Unit - Make Tyrande 0131 <gen> Invulnerable
      • Unit - Make Uther 0118 <gen> Invulnerable
      • Unit - Make Varimathras 0129 <gen> Invulnerable
  • Camera
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Camera - Apply GameCamera <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Apply GameCamera <gen> for Player 2 (Blue) over 0.00 seconds
      • Camera - Apply GameCamera <gen> for Player 3 (Teal) over 0.00 seconds
      • Camera - Apply GameCamera <gen> for Player 5 (Yellow) over 0.00 seconds
      • Camera - Apply GameCamera <gen> for Player 6 (Orange) over 0.00 seconds
      • Camera - Apply GameCamera <gen> for Player 7 (Green) over 0.00 seconds
      • Camera - Apply GameCamera <gen> for Player 8 (Pink) over 0.00 seconds
  • Bounty On
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player - Turn Gives bounty On for Player 12 (Brown)
      • Player - Turn Gives bounty On for Player 11 (Dark Green)
      • Player - Turn Gives bounty On for Player 10 (Light Blue)
      • Player - Turn Gives bounty On for Player 4 (Purple)
  • Upgrade
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player - Set the current research level of Improved Bows to 1 for Player 9 (Gray)
      • Player - Set the current research level of Long Rifles to 1 for Player 9 (Gray)
      • Player - Set the current research level of Fragmentation Shards to 1 for Player 9 (Gray)
      • Player - Set the current research level of Burning Oil to 1 for Player 9 (Gray)
      • Player - Set the current research level of Vorpal Blades to 1 for Player 9 (Gray)
These are the ones that start off.
 
Level 11
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I actually did disabled all the triggers and left the camera one enabled. Heck even deleted all but it. I'm guessing it's a bug with the World Editor not my triggers :/ as I said I don't really want to restart my map from scratch again. It's more than 14 hours of work lost right there.
 
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