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Trigger Collision?

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Level 14
Joined
Apr 20, 2009
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1,543
Well you could turn the pathing of a unit on or off by calling:

JASS:
native SetUnitPathing takes unit whichUnit, boolean flag returns nothing

You could also use a custom function to get the collision size of a unit:
GetUnitCollisionSize

But personally I have never been abled to set it through triggers.
It might be better to ask yourself, or tell us: why you want to do this?
 
Level 7
Joined
Nov 18, 2012
Messages
272
Well you could turn the pathing of a unit on or off by calling:

JASS:
native SetUnitPathing takes unit whichUnit, boolean flag returns nothing

You could also use a custom function to get the collision size of a unit:
GetUnitCollisionSize

But personally I have never been abled to set it through triggers.
It might be better to ask yourself, or tell us: why you want to do this?
I want enemies on harder difficulty to have smaller collisions so that they can swarm players easier.
 
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