Antares
Spell Reviewer
- Joined
- Dec 13, 2009
- Messages
- 510
Apparently this part of the trigger causes players to be dropped from the game.
Just changed the code to:
Help please.
- Set tempunitgroup = (Units in (Playable Map Area) matching ((Matching unit) is selected by (Owner of naaru) Equal to True))
- Selection - Select naaru for (Owner of naaru)
- Unit Group - Pick every unit in tempunitgroup and do (Selection - Select (Picked unit) for (Owner of naaru))
- Custom script: call DestroyGroup( udg_tempunitgroup )
Just changed the code to:
- Set tempunitgroup = (Units in currently selected by (Owner of naaru))
- Selection - Select naaru for (Owner of naaru)
- Selection - Select tempunitgroup for (Owner of naaru)
- Custom script: call DestroyGroup( udg_tempunitgroup )
Help please.