• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Trigger/Ability Help

Status
Not open for further replies.
Level 4
Joined
Feb 17, 2007
Messages
121
Hey I am making a mario arena map and was wondering if anybody can help work the map with me. I need a person that's good with Trigger and Abilities. Any one want to help with map?
 
Level 4
Joined
Feb 17, 2007
Messages
121
Actually i can make a few triggers for you,but not work in your map.So...if you need any trigger post it here and i will see if i can help.

hey thanks for the offer. I just need like a trigger where mario or some hero jumps attack or so. Then I need a trigger for bowser, when he hits the opponent, the opponent will immobile .
 
Level 4
Joined
Feb 17, 2007
Messages
121
this works terrific! +Rep, But one thing is i need to know if you know how to, when used the ability, its mana will reduce lower it is will cost a certain amount to cast it. But i have it set in the object editor but does not work. Also i need to know when u do it, it will due damage to the enemy.
 
Level 4
Joined
Feb 17, 2007
Messages
121
Just tell me for example how much do you want for it to be used/level and so on...and i will fix it.

Level 1
Mana Cost: 85
Damage: 105

Level 2
Mana Cost: 110
Damage: 175

Level 3
Mana Cost: 115
Damage: 245

Level 4
Mana Cost: 125
Damage: 335

Level 5
Mana Cost: 145
Damage: 400
 
Level 37
Joined
Mar 6, 2006
Messages
9,240
I took a look at that spell, and there are some comments I'd like to make to help you make the spell better.

1) You use waits like 0.01 and 0.10. You should know that apparently waits can't be under ~0.25 seconds and they're not accurate. a 0.01 wait can be something like 0.25 seconds, or it can be 0.27 seconds.

2) You have a location leak in
  • Unit Group - Pick every unit in (Units within 200.00 of (Position of Jumper) matching...
3) Are you sure you need to have the Jump Move trigger to update every 0.01 seconds? Personally I can't tell a difference between a trigger that updates every 0.03 seconds and 0.01 seconds. At 0.04 seconds I can tell it's not smooth.

Update every 0.01 seconds = 100 FPS
Update every 0.02 seconds = 50 FPS
Update every 0.03 seconds = 33,333... FPS

Going from 0.02 seconds to 0.01 seconds requires 100 % more effort from your system.

Going from 0.03 seconds to 0.01 seconds requires 200 % more effort from your system.

4) The spell is not MUI, although I don't now if the OP needs it to be.
 
Level 15
Joined
Aug 11, 2009
Messages
1,606
I took a look at that spell, and there are some comments I'd like to make to help you make the spell better.

1) You use waits like 0.01 and 0.10. You should know that apparently waits can't be under ~0.25 seconds and they're not accurate. a 0.01 wait can be something like 0.25 seconds, or it can be 0.27 seconds.

2) You have a location leak in
  • Unit Group - Pick every unit in (Units within 200.00 of (Position of Jumper) matching...
3) Are you sure you need to have the Jump Move trigger to update every 0.01 seconds? Personally I can't tell a difference between a trigger that updates every 0.03 seconds and 0.01 seconds. At 0.04 seconds I can tell it's not smooth.

Update every 0.01 seconds = 100 FPS
Update every 0.02 seconds = 50 FPS
Update every 0.03 seconds = 33,333... FPS

Going from 0.02 seconds to 0.01 seconds requires 100 % more effort from your system.

Going from 0.03 seconds to 0.01 seconds requires 200 % more effort from your system.

4) The spell is not MUI, although I don't now if the OP needs it to be.

I'm not very good with spells,Maker^^ i think you know this.If you want you can freely change it/update it and post the fixed version here.Although i will try to fix things you mentioned,and learn more :)
 
Level 4
Joined
Feb 17, 2007
Messages
121
Your mana works on the map but it doesnt even do 400Dmg on max level.. itsdoes like 105 i think im not sure but around there
 
Level 37
Joined
Mar 6, 2006
Messages
9,240
^Unit group leak, location leak...and, as you tripled the time interval, you also need to triple the distance the unit moves during each loop. Change the divider from 150 to 50.

You could also consider changing it so that the unit hits with the axe to the spot that is targeted. Now his feet land there. And pick the group from the position of the axe, not from the position of the unit's feet. You could use point with polar offset there. Just a suggestion :wink:
 
Status
Not open for further replies.
Top