Thank you, but each spawn will be different units.
Yes, and i am thinking in making a system that count how much players are in the map, and it spawns units equivalent to the players in map, to make it balanced when playing solo or with 5 players. For example: if are it have one players then will spawn 2 corrupted treants,and if are two then it spawn 2 more, so that do not make the map very easy.and if you mean like each spawn is a different unit it goes like levels in a td map ?
Yes, and i am thinking in making a system that count how much players are in the map, and it spawns units equivalent to the players in map, to make it balanced when playing solo or with 5 players. For example: if are it have one players then will spawn 2 corrupted treants,and if are two then it spawn 2 more, so that do not make the map very easy.
Thank you for you help, i see that this will really work to count players, but if i am about to make 50 rounds/levels? i will have to make a lot of triggers?
wow that was exactly what i was looking for. Thank you, i will put on my map and give credits. But i am having trouble with the timers, i dont know where exactly put them in the triggers.