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Torov the Half-Elven Warrior!

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Torov the Half-Elven Warrior
warriormodel2lx7.png


This is a model i started a while ago in Maya PLE(Personal Learning Editon, a free version of Maya that has everything maya has but...saves as a upscure file type that cant be used :wink:)
Any way ill just list some things about the parts and how i made them:

Textures:
I used some textures off of a downloaded MMORPG called Minions of Mirth. So all texture credits go to Prairie Games Inc.

Model Parts:

Arms: For the arms i just took a bunch of circles and lofted them into a shape.

Hands: These hand models are a mesh that i downloaded and modified. So yea..

Chest/Head/Legs: For these i just took a cube with divisions "3 2 3" and edited them by pulling points and extruding, then smoothing and adding detail.

Hair: Hair was just taken by a shaped plane that was extruded and shaped with vertex points.

Sholderpads: Modified cylnder(srry for the spelling I'm to lazy to look it up :razz:)

Belts/Handpads/Straps/Kneepads etc.: Sorta like the hair, a plane that was extruded, smoothed and pulled vertex points.

Sword/Axe/Bow: Just modifed and smoothed planes and some modifed cubes.
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And yes i have not finished the legs yet...still trying to figure that out
 

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Level 23
Joined
Jan 11, 2006
Messages
3,606
isn't this more of a high poly model? if not, please say so ^^, if it is, then why is it in the low poly catagory? thank you ^^. and indeed, make the face a bit less flat, yet, I have never even made a good model so I shouldn't complaint =D
 
Level 8
Joined
Jan 11, 2008
Messages
164
How about fixing the normals? that would fix the strange shading on the chest. Why not download zBrush to create the face? It's much easier to create a human(oid) face in that. The only thing is, zBrush comes with a 30 day limit unless you buy it.
 
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