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Tools/methods for resizing Hero Glow?

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Jun 21, 2017
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I'm having trouble resizing Hero Glow for a project I'm working on. My goal is to create a custom mdx+blp set, using a resized glow instead of GeneralHeroGlow, so that the glow appears smaller. I've tried the following methods, mostly to no avail:
  • Resizing and/or cropping the corresponding blp using drawing software(Krita).
  • Scaling the model down in 3DSMAX and saving it as a new one. This yielded me a seemingly working file, but the glow doesn't show up in World Editor for some reason, even though I imported the assets exactly like before. Just clearly visible feet where the glow should be.
The big question is: what other methods could I try? Maybe some tool I haven't heard of yet? Any tips or tricks are much appreciated:)
 
The texture size has nothing to do with the geometry size, since texture coordinates use percentages (in the form of real numbers from 0 to 1), not absolute values.

You can either scale the geometry itself of the glow, or add a geoset animation that scales it down.

The former you can even easily do manually in MDL format, just need to find the correct geoset.
 
Yeah, I was under the impression it just scales them back up again. So what I should do is modify the geoset of say, General Hero glow? Any useful tutorial links for geoset modding? I'm a bit of noob here:oops:

Edit: Geoset does respond, so big thanks for the tip! Finding the right values is challenging, but I should have things covered for now:D
 
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