I dont want to doublepost, so I make a new thread with the specific question:
I need to time a animation exactly. But as I wrote in the other thread it seems that SetUnitTimeScale works weird. If you have a very small value the animation runs slow if you look at it and fast if you camera is not there.
How can I exactly time animations?
For information, my model uses texture animations (rotation and translation), dont know if that matters..
I need to time a animation exactly. But as I wrote in the other thread it seems that SetUnitTimeScale works weird. If you have a very small value the animation runs slow if you look at it and fast if you camera is not there.
How can I exactly time animations?
For information, my model uses texture animations (rotation and translation), dont know if that matters..