🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Question 1: TimerStart(yourTimer, TimerGetRemaining(yourTimer) + addedTime, <whatever this is>, yourCallback)
Question 2: As far as I experienced, it does not. If you wanna be sure, you can pause the timer before destroying it because there are reported bugs that sometimes they do.
If you start an already started timer before it finishes, the original time to wait will be overwritten. IE, the timer will only ever finish once, and only with the most recent set time to wait.
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